GlRenderer3d Type
The OpenGL implementation of Renderer3d.
Record fields
Record Field | Description |
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Full Usage:
CubeMapVao
Field type: uint
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Full Usage:
EnvironmentFilterFramebuffer
Field type: uint
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Full Usage:
EnvironmentFilterRenderbuffer
Field type: uint
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Full Usage:
ForwardSurfacesComparer
Field type: IComparer<single * single * Matrix4x4 * Presence * Box2 * MaterialProperties * Matrix4x4 array voption * PhysicallyBasedSurface * DepthTest * single * int>
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Full Usage:
ForwardSurfacesSortBuffer
Field type: List<single * single * Matrix4x4 * Presence * Box2 * MaterialProperties * Matrix4x4 array voption * PhysicallyBasedSurface * DepthTest * single * int>
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Full Usage:
InstanceFields
Field type: single array
Modifiers: mutable |
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Full Usage:
IrradianceMapFramebuffer
Field type: uint
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Full Usage:
IrradianceMapRenderbuffer
Field type: uint
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Full Usage:
LazyTextureQueues
Field type: ConcurrentDictionary<ConcurrentQueue<LazyTexture>, ConcurrentQueue<LazyTexture>>
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Full Usage:
LightingConfigChanged
Field type: bool
Modifiers: mutable |
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Full Usage:
PhysicallyBasedAnimatedVao
Field type: uint
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Full Usage:
PhysicallyBasedStaticVao
Field type: uint
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Full Usage:
PhysicallyBasedTerrainGeometries
Field type: Dictionary<TerrainGeometryDescriptor, PhysicallyBasedGeometry>
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Full Usage:
PhysicallyBasedTerrainVao
Field type: uint
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Full Usage:
ReflectionFramebuffer
Field type: uint
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Full Usage:
ReflectionRenderbuffer
Field type: uint
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Full Usage:
ReloadAssetsRequested
Field type: bool
Modifiers: mutable |
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Full Usage:
UserDefinedStaticModelFields
Field type: single array
Modifiers: mutable |
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Static members
Static member | Description |
Full Usage:
GlRenderer3d.make glContext window geometryViewport rasterViewport
Parameters: Returns: GlRenderer3d
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Full Usage:
GlRenderer3d.render frustumInterior frustumExterior frustumImposter lightBox eyeCenter eyeRotation eyeFieldOfView geometryViewport rasterViewport renderbuffer framebuffer renderMessages renderer
Parameters:
Frustum
frustumExterior : Frustum
frustumImposter : Frustum
lightBox : Box3
eyeCenter : Vector3
eyeRotation : Quaternion
eyeFieldOfView : single
geometryViewport : Viewport
rasterViewport : Viewport
renderbuffer : uint
framebuffer : uint
renderMessages : List<RenderMessage3d>
renderer : GlRenderer3d
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