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PhysicallyBased.PhysicallyBasedBuffers Type

A set of physically-based buffers that support a given viewport.

Record fields

Record Field Description

AmbientBuffers

Full Usage: AmbientBuffers

Field type: Texture * uint * uint
Field type: Texture * uint * uint

BloomApplyBuffers

Full Usage: BloomApplyBuffers

Field type: Texture * uint * uint
Field type: Texture * uint * uint

BloomExtractBuffers

Full Usage: BloomExtractBuffers

Field type: Texture * uint * uint
Field type: Texture * uint * uint

BloomSampleBuffers

Full Usage: BloomSampleBuffers

Field type: Texture array * uint * uint
Field type: Texture array * uint * uint

ChromaticAberrationBuffers

Full Usage: ChromaticAberrationBuffers

Field type: Texture * uint * uint
Field type: Texture * uint * uint

ColoringBuffers

Full Usage: ColoringBuffers

Field type: Texture * Texture * uint * uint
Field type: Texture * Texture * uint * uint

CompositionBuffers

Full Usage: CompositionBuffers

Field type: Texture * uint * uint
Field type: Texture * uint * uint

EnvironmentFilterBuffers

Full Usage: EnvironmentFilterBuffers

Field type: Texture * uint * uint
Field type: Texture * uint * uint

FilterFull0Buffers

Full Usage: FilterFull0Buffers

Field type: Texture * uint * uint
Field type: Texture * uint * uint

FilterFull1Buffers

Full Usage: FilterFull1Buffers

Field type: Texture * uint * uint
Field type: Texture * uint * uint

FilterHalf0Buffers

Full Usage: FilterHalf0Buffers

Field type: Texture * uint * uint
Field type: Texture * uint * uint

FilterHalf1Buffers

Full Usage: FilterHalf1Buffers

Field type: Texture * uint * uint
Field type: Texture * uint * uint

FogAccumDownSampleBuffers

Full Usage: FogAccumDownSampleBuffers

Field type: Texture * Texture * uint * uint
Field type: Texture * Texture * uint * uint

FogAccumUpSampleBuffers

Full Usage: FogAccumUpSampleBuffers

Field type: Texture * uint * uint
Field type: Texture * uint * uint

GammaCorrectionBuffers

Full Usage: GammaCorrectionBuffers

Field type: Texture * uint * uint
Field type: Texture * uint * uint

GeometryBuffers

Full Usage: GeometryBuffers

Field type: Texture * Texture * Texture * Texture * Texture * Texture * Texture * uint * uint
Field type: Texture * Texture * Texture * Texture * Texture * Texture * Texture * uint * uint

IrradianceBuffers

Full Usage: IrradianceBuffers

Field type: Texture * uint * uint
Field type: Texture * uint * uint

LightMappingBuffers

Full Usage: LightMappingBuffers

Field type: Texture * uint * uint
Field type: Texture * uint * uint

LightingBuffers

Full Usage: LightingBuffers

Field type: Texture * Texture * uint * uint
Field type: Texture * Texture * uint * uint

ShadowCascadeArrayBuffersArray

Full Usage: ShadowCascadeArrayBuffersArray

Field type: (Texture * uint * uint) array
Field type: (Texture * uint * uint) array

ShadowCascadeFilterBuffersArray

Full Usage: ShadowCascadeFilterBuffersArray

Field type: (Texture * uint * uint) array
Field type: (Texture * uint * uint) array

ShadowMapBuffersArray

Full Usage: ShadowMapBuffersArray

Field type: (Texture * uint * uint) array
Field type: (Texture * uint * uint) array

ShadowTextureArrayBuffers

Full Usage: ShadowTextureArrayBuffers

Field type: Texture * uint * uint
Field type: Texture * uint * uint

ShadowTextureFilterBuffers

Full Usage: ShadowTextureFilterBuffers

Field type: Texture * uint * uint
Field type: Texture * uint * uint

SpecularScreenDownSampleBuffers

Full Usage: SpecularScreenDownSampleBuffers

Field type: Texture * Texture * uint * uint
Field type: Texture * Texture * uint * uint

SpecularScreenUpSampleBuffers

Full Usage: SpecularScreenUpSampleBuffers

Field type: Texture * uint * uint
Field type: Texture * uint * uint

SsaoBuffersFiltered

Full Usage: SsaoBuffersFiltered

Field type: Texture * uint * uint
Field type: Texture * uint * uint

SsaoBuffersUnfiltered

Full Usage: SsaoBuffersUnfiltered

Field type: Texture * uint * uint
Field type: Texture * uint * uint

ToneMappingBuffers

Full Usage: ToneMappingBuffers

Field type: Texture * uint * uint
Field type: Texture * uint * uint

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