RenderPass Type
Describes the nature of the rendering that takes place.
Union cases
Union case | Description |
Full Usage:
LightMapPass(LightProbeId, LightMapBounds)
Parameters:
uint64
LightMapBounds : Box3
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Full Usage:
NormalPass
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Full Usage:
ReflectionPass(ReflectorId, ShadowFrustum)
Parameters:
int64
ShadowFrustum : Frustum
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Full Usage:
ShadowPass(LightId, FaceInfoOpt, LightType, ShadowRotation, ShadowFrustum)
Parameters:
uint64
FaceInfoOpt : (int * Matrix4x4 * Matrix4x4) option
LightType : LightType
ShadowRotation : Quaternion
ShadowFrustum : Frustum
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Instance members
Instance member | Description |
Full Usage:
this.IsLightMapPass
Returns: bool
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Full Usage:
this.IsNormalPass
Returns: bool
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Full Usage:
this.IsReflectionPass
Returns: bool
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Full Usage:
this.IsShadowPass
Returns: bool
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Static members
Static member | Description |
Full Usage:
RenderPass.displaces renderPass renderPass2
Parameters:
RenderPass
renderPass2 : RenderPass
Returns: bool
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