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RenderPass Type

Describes the nature of the rendering that takes place.

Union cases

Union case Description

LightMapPass(LightProbeId, LightMapBounds)

Full Usage: LightMapPass(LightProbeId, LightMapBounds)

Parameters:
    LightProbeId : uint64
    LightMapBounds : Box3

LightProbeId : uint64
LightMapBounds : Box3

NormalPass

Full Usage: NormalPass

ReflectionPass(ReflectorId, ShadowFrustum)

Full Usage: ReflectionPass(ReflectorId, ShadowFrustum)

Parameters:
    ReflectorId : int64
    ShadowFrustum : Frustum

ReflectorId : int64
ShadowFrustum : Frustum

ShadowPass(LightId, FaceInfoOpt, LightType, ShadowRotation, ShadowFrustum)

Full Usage: ShadowPass(LightId, FaceInfoOpt, LightType, ShadowRotation, ShadowFrustum)

Parameters:
LightId : uint64
FaceInfoOpt : (int * Matrix4x4 * Matrix4x4) option
LightType : LightType
ShadowRotation : Quaternion
ShadowFrustum : Frustum

Instance members

Instance member Description

this.IsLightMapPass

Full Usage: this.IsLightMapPass

Returns: bool
Returns: bool

this.IsNormalPass

Full Usage: this.IsNormalPass

Returns: bool
Returns: bool

this.IsReflectionPass

Full Usage: this.IsReflectionPass

Returns: bool
Returns: bool

this.IsShadowPass

Full Usage: this.IsShadowPass

Returns: bool
Returns: bool

Static members

Static member Description

RenderPass.displaces renderPass renderPass2

Full Usage: RenderPass.displaces renderPass renderPass2

Parameters:
Returns: bool

Check that a render pass should displace another.

renderPass : RenderPass
renderPass2 : RenderPass
Returns: bool

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