LightMap.EnvironmentFilterShader Type
Describes an environment filter shader that's loaded into GPU.
Record fields
Record Field | Description |
Full Usage:
CubeMapUniform
Field type: int
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Full Usage:
EnvironmentFilterShader
Field type: uint
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Full Usage:
ProjectionUniform
Field type: int
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Full Usage:
ResolutionUniform
Field type: int
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Full Usage:
RoughnessUniform
Field type: int
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Full Usage:
ViewProjectionUniform
Field type: int
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Full Usage:
ViewUniform
Field type: int
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