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RigidBodyFacetExtensions Module

Type extensions

Type extension Description

this.AngularDamping

Full Usage: this.AngularDamping

Parameters:
    () : unit

Returns: Lens<single, Entity>

Extended Type: Entity

() : unit
Returns: Lens<single, Entity>

this.AngularDamping

Full Usage: this.AngularDamping

Returns: Lens<single, Entity>

Extended Type: Entity

Returns: Lens<single, Entity>

this.AngularFactor

Full Usage: this.AngularFactor

Parameters:
    () : unit

Returns: Lens<Vector3, Entity>

Extended Type: Entity

() : unit
Returns: Lens<Vector3, Entity>

this.AngularFactor

Full Usage: this.AngularFactor

Returns: Lens<Vector3, Entity>

Extended Type: Entity

Returns: Lens<Vector3, Entity>

this.AngularVelocity

Full Usage: this.AngularVelocity

Parameters:
    () : unit

Returns: Lens<Vector3, Entity>

Extended Type: Entity

() : unit
Returns: Lens<Vector3, Entity>

this.AngularVelocity

Full Usage: this.AngularVelocity

Returns: Lens<Vector3, Entity>

Extended Type: Entity

Returns: Lens<Vector3, Entity>

this.Awake

Full Usage: this.Awake

Parameters:
    () : unit

Returns: Lens<bool, Entity>

Extended Type: Entity

() : unit
Returns: Lens<bool, Entity>

this.Awake

Full Usage: this.Awake

Returns: Lens<bool, Entity>

Extended Type: Entity

Returns: Lens<bool, Entity>

this.AwakeTimeStamp

Full Usage: this.AwakeTimeStamp

Parameters:
    () : unit

Returns: Lens<int64, Entity>

Extended Type: Entity

() : unit
Returns: Lens<int64, Entity>

this.AwakeTimeStamp

Full Usage: this.AwakeTimeStamp

Returns: Lens<int64, Entity>

Extended Type: Entity

Returns: Lens<int64, Entity>

this.BodyEnabled

Full Usage: this.BodyEnabled

Parameters:
    () : unit

Returns: Lens<bool, Entity>

Extended Type: Entity

() : unit
Returns: Lens<bool, Entity>

this.BodyEnabled

Full Usage: this.BodyEnabled

Returns: Lens<bool, Entity>

Extended Type: Entity

Returns: Lens<bool, Entity>

this.BodyFrozen

Full Usage: this.BodyFrozen

Parameters:
    () : unit

Returns: Lens<bool, Entity>

Extended Type: Entity

() : unit
Returns: Lens<bool, Entity>

this.BodyFrozen

Full Usage: this.BodyFrozen

Returns: Lens<bool, Entity>

Extended Type: Entity

Returns: Lens<bool, Entity>

this.BodyId

Full Usage: this.BodyId

Parameters:
    () : unit

Returns: Lens<BodyId, Entity>

Extended Type: Entity

() : unit
Returns: Lens<BodyId, Entity>

this.BodyId

Full Usage: this.BodyId

Returns: Lens<BodyId, Entity>

Extended Type: Entity

Returns: Lens<BodyId, Entity>

this.BodyShape

Full Usage: this.BodyShape

Parameters:
    () : unit

Returns: Lens<BodyShape, Entity>

Extended Type: Entity

() : unit
Returns: Lens<BodyShape, Entity>

this.BodyShape

Full Usage: this.BodyShape

Returns: Lens<BodyShape, Entity>

Extended Type: Entity

Returns: Lens<BodyShape, Entity>

this.BodyType

Full Usage: this.BodyType

Parameters:
    () : unit

Returns: Lens<BodyType, Entity>

Extended Type: Entity

() : unit
Returns: Lens<BodyType, Entity>

this.BodyType

Full Usage: this.BodyType

Returns: Lens<BodyType, Entity>

Extended Type: Entity

Returns: Lens<BodyType, Entity>

this.CharacterProperties

Full Usage: this.CharacterProperties

Parameters:
    () : unit

Returns: Lens<CharacterProperties, Entity>

Extended Type: Entity

() : unit
Returns: Lens<CharacterProperties, Entity>

this.CharacterProperties

Full Usage: this.CharacterProperties

Returns: Lens<CharacterProperties, Entity>

Extended Type: Entity

Returns: Lens<CharacterProperties, Entity>

this.CollisionCategories

Full Usage: this.CollisionCategories

Parameters:
    () : unit

Returns: Lens<string, Entity>

Extended Type: Entity

() : unit
Returns: Lens<string, Entity>

this.CollisionCategories

Full Usage: this.CollisionCategories

Returns: Lens<string, Entity>

Extended Type: Entity

Returns: Lens<string, Entity>

this.CollisionDetection

Full Usage: this.CollisionDetection

Parameters:
    () : unit

Returns: Lens<CollisionDetection, Entity>

Extended Type: Entity

() : unit
Returns: Lens<CollisionDetection, Entity>

this.CollisionDetection

Full Usage: this.CollisionDetection

Returns: Lens<CollisionDetection, Entity>

Extended Type: Entity

Returns: Lens<CollisionDetection, Entity>

this.CollisionMask

Full Usage: this.CollisionMask

Parameters:
    () : unit

Returns: Lens<string, Entity>

Extended Type: Entity

() : unit
Returns: Lens<string, Entity>

this.CollisionMask

Full Usage: this.CollisionMask

Returns: Lens<string, Entity>

Extended Type: Entity

Returns: Lens<string, Entity>

this.Friction

Full Usage: this.Friction

Parameters:
    () : unit

Returns: Lens<single, Entity>

Extended Type: Entity

() : unit
Returns: Lens<single, Entity>

this.Friction

Full Usage: this.Friction

Returns: Lens<single, Entity>

Extended Type: Entity

Returns: Lens<single, Entity>

this.GetAngularDamping

Full Usage: this.GetAngularDamping

Parameters:
Returns: single

Extended Type: Entity

world : World
Returns: single

this.GetAngularFactor

Full Usage: this.GetAngularFactor

Parameters:
Returns: Vector3

Extended Type: Entity

world : World
Returns: Vector3

this.GetAngularVelocity

Full Usage: this.GetAngularVelocity

Parameters:
Returns: Vector3

Extended Type: Entity

world : World
Returns: Vector3

this.GetAwake

Full Usage: this.GetAwake

Parameters:
Returns: bool

Extended Type: Entity

world : World
Returns: bool

this.GetAwakeTimeStamp

Full Usage: this.GetAwakeTimeStamp

Parameters:
Returns: int64

Extended Type: Entity

world : World
Returns: int64

this.GetBodyEnabled

Full Usage: this.GetBodyEnabled

Parameters:
Returns: bool

Extended Type: Entity

world : World
Returns: bool

this.GetBodyFrozen

Full Usage: this.GetBodyFrozen

Parameters:
Returns: bool

Extended Type: Entity

world : World
Returns: bool

this.GetBodyId

Full Usage: this.GetBodyId

Parameters:
Returns: BodyId

Extended Type: Entity

world : World
Returns: BodyId

this.GetBodyShape

Full Usage: this.GetBodyShape

Parameters:
Returns: BodyShape

Extended Type: Entity

world : World
Returns: BodyShape

this.GetBodyType

Full Usage: this.GetBodyType

Parameters:
Returns: BodyType

Extended Type: Entity

world : World
Returns: BodyType

this.GetCharacterProperties

Full Usage: this.GetCharacterProperties

Parameters:
Returns: CharacterProperties

Extended Type: Entity

world : World
Returns: CharacterProperties

this.GetCollisionCategories

Full Usage: this.GetCollisionCategories

Parameters:
Returns: string

Extended Type: Entity

world : World
Returns: string

this.GetCollisionDetection

Full Usage: this.GetCollisionDetection

Parameters:
Returns: CollisionDetection

Extended Type: Entity

world : World
Returns: CollisionDetection

this.GetCollisionMask

Full Usage: this.GetCollisionMask

Parameters:
Returns: string

Extended Type: Entity

world : World
Returns: string

this.GetFriction

Full Usage: this.GetFriction

Parameters:
Returns: single

Extended Type: Entity

world : World
Returns: single

this.GetGravityOverride

Full Usage: this.GetGravityOverride

Parameters:
Returns: Vector3 option

Extended Type: Entity

world : World
Returns: Vector3 option

this.GetLinearDamping

Full Usage: this.GetLinearDamping

Parameters:
Returns: single

Extended Type: Entity

world : World
Returns: single

this.GetLinearVelocity

Full Usage: this.GetLinearVelocity

Parameters:
Returns: Vector3

Extended Type: Entity

world : World
Returns: Vector3

this.GetPhysicsMotion

Full Usage: this.GetPhysicsMotion

Parameters:
Returns: PhysicsMotion

Extended Type: Entity

world : World
Returns: PhysicsMotion

this.GetRestitution

Full Usage: this.GetRestitution

Parameters:
Returns: single

Extended Type: Entity

world : World
Returns: single

this.GetSensor

Full Usage: this.GetSensor

Parameters:
Returns: bool

Extended Type: Entity

world : World
Returns: bool

this.GetSleepingAllowed

Full Usage: this.GetSleepingAllowed

Parameters:
Returns: bool

Extended Type: Entity

world : World
Returns: bool

this.GetSubstance

Full Usage: this.GetSubstance

Parameters:
Returns: Substance

Extended Type: Entity

world : World
Returns: Substance

this.GetVehicleProperties

Full Usage: this.GetVehicleProperties

Parameters:
Returns: VehicleProperties

Extended Type: Entity

world : World
Returns: VehicleProperties

this.GravityOverride

Full Usage: this.GravityOverride

Parameters:
    () : unit

Returns: Lens<Vector3 option, Entity>

Extended Type: Entity

() : unit
Returns: Lens<Vector3 option, Entity>

this.GravityOverride

Full Usage: this.GravityOverride

Returns: Lens<Vector3 option, Entity>

Extended Type: Entity

Returns: Lens<Vector3 option, Entity>

this.LinearDamping

Full Usage: this.LinearDamping

Parameters:
    () : unit

Returns: Lens<single, Entity>

Extended Type: Entity

() : unit
Returns: Lens<single, Entity>

this.LinearDamping

Full Usage: this.LinearDamping

Returns: Lens<single, Entity>

Extended Type: Entity

Returns: Lens<single, Entity>

this.LinearVelocity

Full Usage: this.LinearVelocity

Parameters:
    () : unit

Returns: Lens<Vector3, Entity>

Extended Type: Entity

() : unit
Returns: Lens<Vector3, Entity>

this.LinearVelocity

Full Usage: this.LinearVelocity

Returns: Lens<Vector3, Entity>

Extended Type: Entity

Returns: Lens<Vector3, Entity>

this.PhysicsMotion

Full Usage: this.PhysicsMotion

Parameters:
    () : unit

Returns: Lens<PhysicsMotion, Entity>

Extended Type: Entity

() : unit
Returns: Lens<PhysicsMotion, Entity>

this.PhysicsMotion

Full Usage: this.PhysicsMotion

Returns: Lens<PhysicsMotion, Entity>

Extended Type: Entity

Returns: Lens<PhysicsMotion, Entity>

this.Restitution

Full Usage: this.Restitution

Parameters:
    () : unit

Returns: Lens<single, Entity>

Extended Type: Entity

() : unit
Returns: Lens<single, Entity>

this.Restitution

Full Usage: this.Restitution

Returns: Lens<single, Entity>

Extended Type: Entity

Returns: Lens<single, Entity>

this.Sensor

Full Usage: this.Sensor

Parameters:
    () : unit

Returns: Lens<bool, Entity>

Extended Type: Entity

() : unit
Returns: Lens<bool, Entity>

this.Sensor

Full Usage: this.Sensor

Returns: Lens<bool, Entity>

Extended Type: Entity

Returns: Lens<bool, Entity>

this.SetAngularDamping

Full Usage: this.SetAngularDamping

Parameters:
    value : single
    world : World

Extended Type: Entity

value : single
world : World

this.SetAngularFactor

Full Usage: this.SetAngularFactor

Parameters:

Extended Type: Entity

value : Vector3
world : World

this.SetAngularVelocity

Full Usage: this.SetAngularVelocity

Parameters:

Extended Type: Entity

value : Vector3
world : World

this.SetAwakeTimeStamp

Full Usage: this.SetAwakeTimeStamp

Parameters:
    value : int64
    world : World

Extended Type: Entity

value : int64
world : World

this.SetBodyEnabled

Full Usage: this.SetBodyEnabled

Parameters:
    value : bool
    world : World

Extended Type: Entity

value : bool
world : World

this.SetBodyFrozen

Full Usage: this.SetBodyFrozen

Parameters:
    value : bool
    world : World

Extended Type: Entity

value : bool
world : World

this.SetBodyShape

Full Usage: this.SetBodyShape

Parameters:

Extended Type: Entity

value : BodyShape
world : World

this.SetBodyType

Full Usage: this.SetBodyType

Parameters:

Extended Type: Entity

value : BodyType
world : World

this.SetCharacterProperties

Full Usage: this.SetCharacterProperties

Parameters:

Extended Type: Entity

value : CharacterProperties
world : World

this.SetCollisionCategories

Full Usage: this.SetCollisionCategories

Parameters:
    value : string
    world : World

Extended Type: Entity

value : string
world : World

this.SetCollisionDetection

Full Usage: this.SetCollisionDetection

Parameters:

Extended Type: Entity

value : CollisionDetection
world : World

this.SetCollisionMask

Full Usage: this.SetCollisionMask

Parameters:
    value : string
    world : World

Extended Type: Entity

value : string
world : World

this.SetFriction

Full Usage: this.SetFriction

Parameters:
    value : single
    world : World

Extended Type: Entity

value : single
world : World

this.SetGravityOverride

Full Usage: this.SetGravityOverride

Parameters:

Extended Type: Entity

value : Vector3 option
world : World

this.SetLinearDamping

Full Usage: this.SetLinearDamping

Parameters:
    value : single
    world : World

Extended Type: Entity

value : single
world : World

this.SetLinearVelocity

Full Usage: this.SetLinearVelocity

Parameters:

Extended Type: Entity

value : Vector3
world : World

this.SetPhysicsMotion

Full Usage: this.SetPhysicsMotion

Parameters:

Extended Type: Entity

value : PhysicsMotion
world : World

this.SetRestitution

Full Usage: this.SetRestitution

Parameters:
    value : single
    world : World

Extended Type: Entity

value : single
world : World

this.SetSensor

Full Usage: this.SetSensor

Parameters:
    value : bool
    world : World

Extended Type: Entity

value : bool
world : World

this.SetSleepingAllowed

Full Usage: this.SetSleepingAllowed

Parameters:
    value : bool
    world : World

Extended Type: Entity

value : bool
world : World

this.SetSubstance

Full Usage: this.SetSubstance

Parameters:

Extended Type: Entity

value : Substance
world : World

this.SetVehicleProperties

Full Usage: this.SetVehicleProperties

Parameters:

Extended Type: Entity

value : VehicleProperties
world : World

this.SleepingAllowed

Full Usage: this.SleepingAllowed

Parameters:
    () : unit

Returns: Lens<bool, Entity>

Extended Type: Entity

() : unit
Returns: Lens<bool, Entity>

this.SleepingAllowed

Full Usage: this.SleepingAllowed

Returns: Lens<bool, Entity>

Extended Type: Entity

Returns: Lens<bool, Entity>

this.Substance

Full Usage: this.Substance

Parameters:
    () : unit

Returns: Lens<Substance, Entity>

Extended Type: Entity

() : unit
Returns: Lens<Substance, Entity>

this.Substance

Full Usage: this.Substance

Returns: Lens<Substance, Entity>

Extended Type: Entity

Returns: Lens<Substance, Entity>

this.VehicleProperties

Full Usage: this.VehicleProperties

Parameters:
    () : unit

Returns: Lens<VehicleProperties, Entity>

Extended Type: Entity

() : unit
Returns: Lens<VehicleProperties, Entity>

this.VehicleProperties

Full Usage: this.VehicleProperties

Returns: Lens<VehicleProperties, Entity>

Extended Type: Entity

Returns: Lens<VehicleProperties, Entity>

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