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BodyType Type

The type of a physics body.

Union cases

Union case Description

Dynamic

Full Usage: Dynamic

Movable body that responds to forces and collisions.

DynamicCharacter

Full Usage: DynamicCharacter

Movable character body that responds to forces and collisions. Character bodies can follow special physics rules that give them additional capabilities, such as walking up stairs and slopes.

Kinematic

Full Usage: Kinematic

Movable body that does not respond to forces or collisions, but can be moved kinematically by the user.

KinematicCharacter

Full Usage: KinematicCharacter

Movable character body that does not respond to forces or collisions, but can be moved kinematically by the user. Character bodies can follow special physics rules that give them additional capabilities, such as walking up stairs and slopes.

Static

Full Usage: Static

Immovable body that does not respond to forces or collisions.

Vehicle

Full Usage: Vehicle

Movable vehicle body that responds to forces and collisions and can be driven by vehicle-specific constraints.

Instance members

Instance member Description

this.IsCharacter

Full Usage: this.IsCharacter

Returns: bool
Returns: bool

this.IsDynamic

Full Usage: this.IsDynamic

Returns: bool
Returns: bool

this.IsDynamicCharacter

Full Usage: this.IsDynamicCharacter

Returns: bool
Returns: bool

this.IsKinematic

Full Usage: this.IsKinematic

Returns: bool
Returns: bool

this.IsKinematicCharacter

Full Usage: this.IsKinematicCharacter

Returns: bool
Returns: bool

this.IsStatic

Full Usage: this.IsStatic

Returns: bool
Returns: bool

this.IsVehicle

Full Usage: this.IsVehicle

Returns: bool
Returns: bool

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