Header menu logo Nu

CollisionDetection Type

Specifies a form of collision detection to use.

Union cases

Union case Description

Continuous

Full Usage: Continuous

Specifies continuous collision detection. This form of collision detection is slower, but fast-moving objects will not tunnel through other objects without detecting a collision.

Discrete

Full Usage: Discrete

Specifies discrete collision detection. This is the fastest form of collision detection, but fast-moving objects may tunnel through other objects without detecting a collision.

Instance members

Instance member Description

this.IsContinuous

Full Usage: this.IsContinuous

Returns: bool
Returns: bool

this.IsDiscrete

Full Usage: this.IsDiscrete

Returns: bool
Returns: bool

Type something to start searching.