Entity Type
The type around which the whole game engine is based! Used in combination with dispatchers to implement things like buttons, characters, blocks, and things of that sort.
Constructors
| Constructor | Description |
Full Usage:
Entity(gameName, screenName, groupName, entityName)
Parameters:
string
screenName : string
groupName : string
entityName : string
Returns: Entity
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Instance members
| Instance member | Description |
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Full Usage:
this.Name
Returns: string
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Full Usage:
this.Names
Returns: string array
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Full Usage:
this.Surnames
Returns: string array
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Static members
| Static member | Description |
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Nu