Entity Type
The type around which the whole game engine is based! Used in combination with dispatchers to implement things like buttons, characters, blocks, and things of that sort.
Constructors
Constructor | Description |
Full Usage:
Entity(gameName, screenName, groupName, entityName)
Parameters:
string
screenName : string
groupName : string
entityName : string
Returns: Entity
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Instance members
Instance member | Description |
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Full Usage:
this.Name
Returns: string
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Full Usage:
this.Names
Returns: string array
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Full Usage:
this.Surnames
Returns: string array
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Static members
Static member | Description |
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