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PhysicsMotion Type

The way in which an entity's motion is driven by a corresponding body.

Union cases

Union case Description

ManualMotion

Full Usage: ManualMotion

When body transform message comes in from physics subsystem, entity's transform will not be set by the game engine; instead an event will be published. When entity's transform is set by the user, nothing will be sent to the physics engine.

SynchronizedMotion

Full Usage: SynchronizedMotion

When body transform message comes in from physics subsystem, entity's transform will be set by the game engine. When entity's transform is set by the user, body transform message will be sent to physics engine.

Instance members

Instance member Description

this.IsManualMotion

Full Usage: this.IsManualMotion

Returns: bool
Returns: bool

this.IsSynchronizedMotion

Full Usage: this.IsSynchronizedMotion

Returns: bool
Returns: bool

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