SkeletonRenderer Type
Draws region and mesh attachments.
Constructors
| Constructor | Description |
Full Usage:
SkeletonRenderer(createShaderFromStrings)
Parameters:
Func<string, string, uint32>
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Instance members
| Instance member | Description |
Full Usage:
this.Destroy
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Full Usage:
this.PremultipliedAlpha
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Returns the SkeletonRenderer.SkeletonClipping used by this renderer for use with e.g. Skeleton.GetBounds
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Full Usage:
this.VertexEffect
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Full Usage:
this.Z
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A Z position offset added at each vertex. |
Full Usage:
this.ZSpacing
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Attachments are rendered back to front in the x/y plane by the SkeletonRenderer.
Each attachment is offset by a customizable z-spacing value on the z-axis to avoid z-fighting
in shaders with ZWrite enabled. Typical values lie in the range [-0.1, 0].
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Nu