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SkeletonClipping Type

Constructors

Constructor Description

SkeletonClipping()

Full Usage: SkeletonClipping()

Instance members

Instance member Description

this.ClipEnd

Full Usage: this.ClipEnd

Parameters:
slot : Slot

this.ClipEnd

Full Usage: this.ClipEnd

this.ClipStart

Full Usage: this.ClipStart

Parameters:
Returns: int
slot : Slot
clip : ClippingAttachment
Returns: int

this.ClipTriangles

Full Usage: this.ClipTriangles

Parameters:
    vertices : float32[]
    triangles : int[]
    trianglesLength : int

vertices : float32[]
triangles : int[]
trianglesLength : int

this.ClipTriangles

Full Usage: this.ClipTriangles

Parameters:
    vertices : float32[]
    triangles : int[]
    trianglesLength : int
    uvs : float32[]

vertices : float32[]
triangles : int[]
trianglesLength : int
uvs : float32[]

this.ClippedTriangles

Full Usage: this.ClippedTriangles

Returns: ExposedList<int>
Returns: ExposedList<int>

this.ClippedUVs

Full Usage: this.ClippedUVs

Returns: ExposedList<float32>
Returns: ExposedList<float32>

this.ClippedVertices

Full Usage: this.ClippedVertices

Returns: ExposedList<float32>
Returns: ExposedList<float32>

this.IsClipping

Full Usage: this.IsClipping

Returns: bool
Returns: bool

Static members

Static member Description

SkeletonClipping.MakeClockwise(polygon)

Full Usage: SkeletonClipping.MakeClockwise(polygon)

Parameters:
polygon : ExposedList<float32>

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