Vector4i Type
Represents a 4D vector using four 32-bit integer numbers.
The Vector4i structure is suitable for interoperation with unmanaged code requiring four consecutive integers.
Constructors
Constructor | Description |
Full Usage:
Vector4i(value)
Parameters:
int
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The value that will initialize this instance.
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Full Usage:
Vector4i(x, y, z, w)
Parameters:
int
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The X component of the Vector4i.
y : int
-
The Y component of the Vector4i.
z : int
-
The Z component of the Vector4i.
w : int
-
The W component of the Vector4i.
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Instance members
Instance member | Description | ||
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Full Usage:
this.CompareTo
Parameters:
obj
Returns: int
Modifiers: abstract |
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Full Usage:
this.Equals
Parameters:
obj
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The object to compare to.
Returns: bool
True if the instances are equal; false otherwise.
Modifiers: abstract |
Indicates whether this instance and a specified object are equal.
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Full Usage:
this.Equals
Parameters:
Vector4i
-
A vector to compare with this vector.
Returns: bool
true if the current vector is equal to the vector parameter; otherwise, false.
Modifiers: abstract |
Indicates whether the current vector is equal to another vector.
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Full Usage:
this.GetHashCode
Returns: int
A System.Int32 containing the unique hashcode for this instance.
Modifiers: abstract |
Returns the hashcode for this instance.
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Full Usage:
this[arg1]
Returns: int
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Gets or sets the value at the index of the vector.
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Full Usage:
this.ToString
Returns: string
Modifiers: abstract |
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Static members
Static member | Description |
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