Timeline Type
The base class for all timelines.
Constructors
Constructor | Description |
Full Usage:
Timeline(frameCount, propertyIds)
Parameters:
int
propertyIds : string[]
-
Unique identifiers for the properties the timeline modifies.
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Instance members
Instance member | Description |
Full Usage:
this.Apply
Parameters:
Skeleton
-
The skeleton the timeline is being applied to. This provides access to the bones, slots, and other
skeleton components the timeline may change.
lastTime : float32
-
The time this timeline was last applied. Timelines such as EventTimeline trigger only
at specific times rather than every frame. In that case, the timeline triggers everything between
lastTime (exclusive) and time (inclusive). Pass -1 the first time an animation is
applied to ensure frame 0 is triggered.
time : float32
-
The time in seconds that the skeleton is being posed for. Most timelines find the frame before and the frame
after this time and interpolate between the frame values.If beyond the last frame, the last frame will be
applied.
events : ExposedList<Event>
-
If any events are fired, they are added to this list. Can be null to ignore fired events or if the timeline
does not fire events.
alpha : float32
-
0 applies the current or setup value (depending on blend ). 1 applies the timeline value.
Between 0 and 1 applies a value between the current or setup value and the timeline value.By adjusting
alpha over time, an animation can be mixed in or out. alpha can also be useful to
apply animations on top of each other (layering).
blend : MixBlend
-
Controls how mixing is applied when alpha < 1.
direction : MixDirection
-
Indicates whether the timeline is mixing in or out. Used by timelines which perform instant transitions,
such as DrawOrderTimeline or AttachmentTimeline, and other such as ScaleTimeline.
Modifiers: abstract |
Applies this timeline to the skeleton.
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Full Usage:
this.Duration
Returns: float32
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Full Usage:
this.FrameCount
Returns: int
Modifiers: abstract |
The number of frames for this timeline.
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Full Usage:
this.FrameEntries
Returns: int
Modifiers: abstract |
The number of entries stored per frame.
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Full Usage:
this.Frames
Returns: float32[]
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The time in seconds and any other values for each frame.
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Full Usage:
this.PropertyIds
Returns: string[]
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Uniquely encodes both the type of this timeline and the skeleton properties that it affects.
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