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DrawOrderTimeline Type

Changes a skeleton's Skeleton.DrawOrder.

Constructors

Constructor Description

DrawOrderTimeline(frameCount)

Full Usage: DrawOrderTimeline(frameCount)

Parameters:
    frameCount : int

frameCount : int

Instance members

Instance member Description

this.Apply

Full Usage: this.Apply

Parameters:
Modifiers: abstract
skeleton : Skeleton
lastTime : float32
time : float32
firedEvents : ExposedList<Event>
alpha : float32
blend : MixBlend
direction : MixDirection

this.DrawOrders

Full Usage: this.DrawOrders

Returns: int[][]

The draw order for each frame.

Returns: int[][]

this.SetFrame

Full Usage: this.SetFrame

Parameters:
    frame : int - Between 0 and frameCount, inclusive.
    time : float32 - The frame time in seconds.
    drawOrder : int[] - For each slot in Skeleton.Slots, the index of the slot in the new draw order. May be null to use setup pose draw order.

Sets the time and draw order for the specified frame.

frame : int

Between 0 and frameCount, inclusive.

time : float32

The frame time in seconds.

drawOrder : int[]

For each slot in Skeleton.Slots, the index of the slot in the new draw order. May be null to use setup pose draw order.

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