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MeshAttachment Type

Attachment that displays a texture region using a mesh.

Constructors

Constructor Description

MeshAttachment(name)

Full Usage: MeshAttachment(name)

Parameters:
    name : string

name : string

MeshAttachment(other)

Full Usage: MeshAttachment(other)

Parameters:

Copy constructor. Use MeshAttachment.NewLinkedMesh if the other mesh is a linked mesh.

other : MeshAttachment

Instance members

Instance member Description

this.A

Full Usage: this.A

Modifiers: abstract

this.B

Full Usage: this.B

Modifiers: abstract

this.ComputeWorldVertices

Full Usage: this.ComputeWorldVertices

Parameters:
    slot : Slot
    start : int
    count : int
    worldVertices : float32[]
    offset : int
    ?stride : int

Modifiers: abstract

If the attachment has a MeshAttachment.Sequence, the region may be changed.

slot : Slot
start : int
count : int
worldVertices : float32[]
offset : int
?stride : int

this.Copy

Full Usage: this.Copy

Returns: Attachment
Modifiers: abstract
Returns: Attachment

this.Edges

Full Usage: this.Edges

this.G

Full Usage: this.G

Modifiers: abstract

this.Height

Full Usage: this.Height

this.HullLength

Full Usage: this.HullLength

this.NewLinkedMesh

Full Usage: this.NewLinkedMesh

Returns: MeshAttachment
Returns: MeshAttachment

this.ParentMesh

Full Usage: this.ParentMesh

this.Path

Full Usage: this.Path

Modifiers: abstract

this.R

Full Usage: this.R

Modifiers: abstract

this.Region

Full Usage: this.Region

Modifiers: abstract

this.RegionUVs

Full Usage: this.RegionUVs

this.Sequence

Full Usage: this.Sequence

Modifiers: abstract

this.Triangles

Full Usage: this.Triangles

this.UVs

Full Usage: this.UVs

The UV pair for each vertex, normalized within the entire texture. MeshAttachment.UpdateRegion

this.UpdateRegion

Full Usage: this.UpdateRegion

Modifiers: abstract

this.Width

Full Usage: this.Width

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