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BoneData Type

Constructors

Constructor Description

BoneData(index, name, parent)

Full Usage: BoneData(index, name, parent)

Parameters:
    index : int
    name : string
    parent : BoneData - May be null.

index : int
name : string
parent : BoneData

May be null.

Instance members

Instance member Description

this.Index

Full Usage: this.Index

Returns: int

The index of the bone in Skeleton.Bones

Returns: int

this.Inherit

Full Usage: this.Inherit

Determines how parent world transforms affect this bone.

this.Length

Full Usage: this.Length

this.Name

Full Usage: this.Name

Returns: string

The name of the bone, which is unique across all bones in the skeleton.

Returns: string

this.Parent

Full Usage: this.Parent

Returns: BoneData

May be null.

Returns: BoneData

this.Rotation

Full Usage: this.Rotation

Local rotation in degrees, counter clockwise.

this.ScaleX

Full Usage: this.ScaleX

Local scaleX.

this.ScaleY

Full Usage: this.ScaleY

Local scaleY.

this.ShearX

Full Usage: this.ShearX

Local shearX.

this.ShearY

Full Usage: this.ShearY

Local shearY.

this.SkinRequired

Full Usage: this.SkinRequired

When true, Skeleton.UpdateWorldTransform only updates this bone if the Skeleton.Skin contains this bone.

this.ToString

Full Usage: this.ToString

Returns: string
Modifiers: abstract
Returns: string

this.X

Full Usage: this.X

Local X translation.

this.Y

Full Usage: this.Y

Local Y translation.

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