BoneData Type
Constructors
Constructor | Description |
Full Usage:
BoneData(index, name, parent)
Parameters:
int
name : string
parent : BoneData
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May be null.
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Instance members
Instance member | Description |
Full Usage:
this.Index
Returns: int
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The index of the bone in Skeleton.Bones
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Full Usage:
this.Inherit
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Determines how parent world transforms affect this bone. |
Full Usage:
this.Length
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Full Usage:
this.Name
Returns: string
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The name of the bone, which is unique across all bones in the skeleton.
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May be null.
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Full Usage:
this.Rotation
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Local rotation in degrees, counter clockwise. |
Full Usage:
this.ScaleX
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Local scaleX. |
Full Usage:
this.ScaleY
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Local scaleY. |
Full Usage:
this.ShearX
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Local shearX. |
Full Usage:
this.ShearY
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Local shearY. |
Full Usage:
this.SkinRequired
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When true, Skeleton.UpdateWorldTransform only updates this bone if the Skeleton.Skin contains this bone. |
Full Usage:
this.ToString
Returns: string
Modifiers: abstract |
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Full Usage:
this.X
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Local X translation. |
Full Usage:
this.Y
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Local Y translation. |