Header menu logo Nu

AtlasAttachmentLoader Type

An AttachmentLoader that configures attachments using texture regions from an Atlas. See Loading Skeleton Data in the Spine Runtimes Guide.

Constructors

Constructor Description

AtlasAttachmentLoader(atlasArray)

Full Usage: AtlasAttachmentLoader(atlasArray)

Parameters:
atlasArray : Atlas[]

Instance members

Instance member Description

this.FindRegion

Full Usage: this.FindRegion

Parameters:
    name : string

Returns: AtlasRegion
name : string
Returns: AtlasRegion

this.NewBoundingBoxAttachment

Full Usage: this.NewBoundingBoxAttachment

Parameters:
    skin : Skin
    name : string

Returns: BoundingBoxAttachment
Modifiers: abstract
skin : Skin
name : string
Returns: BoundingBoxAttachment

this.NewClippingAttachment

Full Usage: this.NewClippingAttachment

Parameters:
    skin : Skin
    name : string

Returns: ClippingAttachment
Modifiers: abstract
skin : Skin
name : string
Returns: ClippingAttachment

this.NewMeshAttachment

Full Usage: this.NewMeshAttachment

Parameters:
    skin : Skin
    name : string
    path : string
    sequence : Sequence

Returns: MeshAttachment
Modifiers: abstract
skin : Skin
name : string
path : string
sequence : Sequence
Returns: MeshAttachment

this.NewPathAttachment

Full Usage: this.NewPathAttachment

Parameters:
    skin : Skin
    name : string

Returns: PathAttachment
Modifiers: abstract
skin : Skin
name : string
Returns: PathAttachment

this.NewPointAttachment

Full Usage: this.NewPointAttachment

Parameters:
    skin : Skin
    name : string

Returns: PointAttachment
Modifiers: abstract
skin : Skin
name : string
Returns: PointAttachment

this.NewRegionAttachment

Full Usage: this.NewRegionAttachment

Parameters:
    skin : Skin
    name : string
    path : string
    sequence : Sequence

Returns: RegionAttachment
Modifiers: abstract
skin : Skin
name : string
path : string
sequence : Sequence
Returns: RegionAttachment

Type something to start searching.