PhysicallyBased.PhysicallyBasedShader Type
Describes a physically-based shader that's loaded into GPU.
Record fields
Record Field | Description |
Full Usage:
AlbedoTextureUniform
Field type: int
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Full Usage:
AmbientOcclusionTextureUniform
Field type: int
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Full Usage:
BonesUniforms
Field type: int array
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Full Usage:
BrdfTextureUniform
Field type: int
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Full Usage:
EmissionTextureUniform
Field type: int
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Full Usage:
EnvironmentFilterMapUniform
Field type: int
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Full Usage:
EnvironmentFilterMapsUniforms
Field type: int array
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Full Usage:
EyeCenterUniform
Field type: int
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Full Usage:
FinenessTextureUniform
Field type: int
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Full Usage:
FogColorUniform
Field type: int
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Full Usage:
FogEnabledUniform
Field type: int
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Full Usage:
FogFinishUniform
Field type: int
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Full Usage:
FogStartUniform
Field type: int
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Full Usage:
HeightTextureUniform
Field type: int
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Full Usage:
IrradianceMapUniform
Field type: int
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Full Usage:
IrradianceMapsUniforms
Field type: int array
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Full Usage:
LightAmbientBoostCutoffUniform
Field type: int
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Full Usage:
LightAmbientBoostScalarUniform
Field type: int
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Full Usage:
LightAmbientBrightnessUniform
Field type: int
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Full Usage:
LightAmbientColorUniform
Field type: int
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Full Usage:
LightAttenuationLinearsUniforms
Field type: int array
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Full Usage:
LightAttenuationQuadraticsUniforms
Field type: int array
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Full Usage:
LightBrightnessesUniforms
Field type: int array
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Full Usage:
LightColorsUniforms
Field type: int array
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Full Usage:
LightConeInnersUniforms
Field type: int array
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Full Usage:
LightConeOutersUniforms
Field type: int array
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Full Usage:
LightCutoffMarginUniform
Field type: int
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Full Usage:
LightCutoffsUniforms
Field type: int array
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Full Usage:
LightDesireFogsUniforms
Field type: int array
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Full Usage:
LightDirectionsUniforms
Field type: int array
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Full Usage:
LightMapAmbientBrightnessesUniforms
Field type: int array
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Full Usage:
LightMapAmbientColorsUniforms
Field type: int array
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Full Usage:
LightMapMinsUniforms
Field type: int array
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Full Usage:
LightMapOriginsUniforms
Field type: int array
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Full Usage:
LightMapSizesUniforms
Field type: int array
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Full Usage:
LightMapsCountUniform
Field type: int
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Full Usage:
LightOriginsUniforms
Field type: int array
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Full Usage:
LightShadowBiasUniform
Field type: int
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Full Usage:
LightShadowDensityUniform
Field type: int
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Full Usage:
LightShadowExponentUniform
Field type: int
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Full Usage:
LightShadowIndicesUniforms
Field type: int array
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Full Usage:
LightShadowSampleScalarUniform
Field type: int
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Full Usage:
LightShadowSamplesUniform
Field type: int
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Full Usage:
LightTypesUniforms
Field type: int array
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Full Usage:
LightsCountUniform
Field type: int
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Full Usage:
MetallicTextureUniform
Field type: int
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Full Usage:
NormalTextureUniform
Field type: int
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Full Usage:
PhysicallyBasedShader
Field type: uint
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Full Usage:
ProjectionUniform
Field type: int
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Full Usage:
RoughnessTextureUniform
Field type: int
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Full Usage:
ScatterTextureUniform
Field type: int
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Full Usage:
ShadowMapsUniforms
Field type: int array
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Full Usage:
ShadowMatricesUniforms
Field type: int array
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Full Usage:
ShadowNearUniform
Field type: int
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Full Usage:
ShadowTexturesUniforms
Field type: int array
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Full Usage:
SsvfAsymmetryUniform
Field type: int
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Full Usage:
SsvfEnabledUniform
Field type: int
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Full Usage:
SsvfIntensityUniform
Field type: int
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Full Usage:
SsvfStepsUniform
Field type: int
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Full Usage:
SubdermalTextureUniform
Field type: int
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Full Usage:
ViewProjectionUniform
Field type: int
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Full Usage:
ViewUniform
Field type: int
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