PhysicallyBased.PhysicallyBasedDeferredTerrainShader Type
Describes a physically-based deferred terrain shader that's loaded into GPU.
Record fields
Record Field | Description |
Full Usage:
AlbedoTexturesUniforms
Field type: int array
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Full Usage:
AmbientOcclusionTexturesUniforms
Field type: int array
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Full Usage:
EyeCenterUniform
Field type: int
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Full Usage:
HeightTexturesUniforms
Field type: int array
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Full Usage:
LayersCountUniform
Field type: int
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Full Usage:
LightShadowBiasUniform
Field type: int
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Full Usage:
LightShadowDensityUniform
Field type: int
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Full Usage:
LightShadowExponentUniform
Field type: int
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Full Usage:
LightShadowSampleScalarUniform
Field type: int
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Full Usage:
LightShadowSamplesUniform
Field type: int
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Full Usage:
NormalTexturesUniforms
Field type: int array
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Full Usage:
PhysicallyBasedShader
Field type: uint
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Full Usage:
ProjectionUniform
Field type: int
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Full Usage:
RoughnessTexturesUniforms
Field type: int array
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Full Usage:
ViewProjectionUniform
Field type: int
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Full Usage:
ViewUniform
Field type: int
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