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PhysicallyBased.PhysicallyBasedDeferredSsaoShader Type

Describes an ssao pass of a deferred physically-based shader that's loaded into GPU.

Record fields

Record Field Description

DepthTextureUniform

Full Usage: DepthTextureUniform

Field type: int
Field type: int

EyeCenterUniform

Full Usage: EyeCenterUniform

Field type: int
Field type: int

NormalPlusTextureUniform

Full Usage: NormalPlusTextureUniform

Field type: int
Field type: int

PhysicallyBasedDeferredSsaoShader

Full Usage: PhysicallyBasedDeferredSsaoShader

Field type: uint
Field type: uint

ProjectionInverseUniform

Full Usage: ProjectionInverseUniform

Field type: int
Field type: int

ProjectionUniform

Full Usage: ProjectionUniform

Field type: int
Field type: int

SsaoBias

Full Usage: SsaoBias

Field type: int
Field type: int

SsaoDistanceMax

Full Usage: SsaoDistanceMax

Field type: int
Field type: int

SsaoIntensity

Full Usage: SsaoIntensity

Field type: int
Field type: int

SsaoRadius

Full Usage: SsaoRadius

Field type: int
Field type: int

SsaoResolution

Full Usage: SsaoResolution

Field type: int
Field type: int

SsaoSampleCount

Full Usage: SsaoSampleCount

Field type: int
Field type: int

ViewInverseUniform

Full Usage: ViewInverseUniform

Field type: int
Field type: int

ViewProjectionUniform

Full Usage: ViewProjectionUniform

Field type: int
Field type: int

ViewUniform

Full Usage: ViewUniform

Field type: int
Field type: int

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