PhysicallyBased.PhysicallyBasedDeferredSsaoShader Type
Describes an ssao pass of a deferred physically-based shader that's loaded into GPU.
Record fields
Record Field | Description |
Full Usage:
DepthTextureUniform
Field type: int
|
|
Full Usage:
EyeCenterUniform
Field type: int
|
|
Full Usage:
NormalPlusTextureUniform
Field type: int
|
|
Full Usage:
PhysicallyBasedDeferredSsaoShader
Field type: uint
|
|
Full Usage:
ProjectionInverseUniform
Field type: int
|
|
Full Usage:
ProjectionUniform
Field type: int
|
|
Full Usage:
SsaoBias
Field type: int
|
|
Full Usage:
SsaoDistanceMax
Field type: int
|
|
Full Usage:
SsaoIntensity
Field type: int
|
|
Full Usage:
SsaoRadius
Field type: int
|
|
Full Usage:
SsaoResolution
Field type: int
|
|
Full Usage:
SsaoSampleCount
Field type: int
|
|
Full Usage:
ViewInverseUniform
Field type: int
|
|
Full Usage:
ViewProjectionUniform
Field type: int
|
|
Full Usage:
ViewUniform
Field type: int
|
|