Header menu logo Nu

PhysicallyBased.PhysicallyBasedDeferredIrradianceShader Type

Describes an irradiance pass of a deferred physically-based shader that's loaded into GPU.

Record fields

Record Field Description

DepthTextureUniform

Full Usage: DepthTextureUniform

Field type: int
Field type: int

EyeCenterUniform

Full Usage: EyeCenterUniform

Field type: int
Field type: int

IrradianceMapUniform

Full Usage: IrradianceMapUniform

Field type: int
Field type: int

IrradianceMapsUniforms

Full Usage: IrradianceMapsUniforms

Field type: int array
Field type: int array

LightMappingTextureUniform

Full Usage: LightMappingTextureUniform

Field type: int
Field type: int

NormalPlusTextureUniform

Full Usage: NormalPlusTextureUniform

Field type: int
Field type: int

PhysicallyBasedDeferredIrradianceShader

Full Usage: PhysicallyBasedDeferredIrradianceShader

Field type: uint
Field type: uint

ProjectionInverseUniform

Full Usage: ProjectionInverseUniform

Field type: int
Field type: int

ViewInverseUniform

Full Usage: ViewInverseUniform

Field type: int
Field type: int

Type something to start searching.