PhysicallyBased.PhysicallyBasedDeferredEnvironmentFilterShader Type
Describes an environment filter pass of a deferred physically-based shader that's loaded into GPU.
Record fields
Record Field | Description |
Full Usage:
DepthTextureUniform
Field type: int
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Full Usage:
EnvironmentFilterMapUniform
Field type: int
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Full Usage:
EnvironmentFilterMapsUniforms
Field type: int array
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Full Usage:
EyeCenterUniform
Field type: int
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Full Usage:
LightMapMinsUniforms
Field type: int array
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Full Usage:
LightMapOriginsUniforms
Field type: int array
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Full Usage:
LightMapSizesUniforms
Field type: int array
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Full Usage:
LightMappingTextureUniform
Field type: int
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Full Usage:
MaterialTextureUniform
Field type: int
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Full Usage:
NormalPlusTextureUniform
Field type: int
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Full Usage:
PhysicallyBasedDeferredEnvironmentFilterShader
Field type: uint
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Full Usage:
ProjectionInverseUniform
Field type: int
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Full Usage:
ViewInverseUniform
Field type: int
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