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PhysicallyBased.PhysicallyBasedDeferredCompositionShader Type

Describes the composition pass of a deferred physically-based shader that's loaded into GPU.

Record fields

Record Field Description

ColorTextureUniform

Full Usage: ColorTextureUniform

Field type: int
Field type: int

DepthTextureUniform

Full Usage: DepthTextureUniform

Field type: int
Field type: int

EyeCenterUniform

Full Usage: EyeCenterUniform

Field type: int
Field type: int

FogAccumTextureUniform

Full Usage: FogAccumTextureUniform

Field type: int
Field type: int

FogColorUniform

Full Usage: FogColorUniform

Field type: int
Field type: int

FogEnabledUniform

Full Usage: FogEnabledUniform

Field type: int
Field type: int

FogFinishUniform

Full Usage: FogFinishUniform

Field type: int
Field type: int

FogStartUniform

Full Usage: FogStartUniform

Field type: int
Field type: int

PhysicallyBasedDeferredCompositionShader

Full Usage: PhysicallyBasedDeferredCompositionShader

Field type: uint
Field type: uint

ProjectionInverseUniform

Full Usage: ProjectionInverseUniform

Field type: int
Field type: int

ViewInverseUniform

Full Usage: ViewInverseUniform

Field type: int
Field type: int

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