PhysicallyBased.PhysicallyBasedDeferredCompositionShader Type
Describes the composition pass of a deferred physically-based shader that's loaded into GPU.
Record fields
Record Field | Description |
Full Usage:
ColorTextureUniform
Field type: int
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Full Usage:
DepthTextureUniform
Field type: int
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Full Usage:
EyeCenterUniform
Field type: int
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Full Usage:
FogAccumTextureUniform
Field type: int
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Full Usage:
FogColorUniform
Field type: int
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Full Usage:
FogEnabledUniform
Field type: int
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Full Usage:
FogFinishUniform
Field type: int
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Full Usage:
FogStartUniform
Field type: int
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Full Usage:
PhysicallyBasedDeferredCompositionShader
Field type: uint
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Full Usage:
ProjectionInverseUniform
Field type: int
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Full Usage:
ViewInverseUniform
Field type: int
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