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PhysicallyBased.PhysicallyBasedDeferredAmbientShader Type

Describes an ambient pass of a deferred physically-based shader that's loaded into GPU.

Record fields

Record Field Description

DepthTextureUniform

Full Usage: DepthTextureUniform

Field type: int
Field type: int

EyeCenterUniform

Full Usage: EyeCenterUniform

Field type: int
Field type: int

LightMapAmbientBrightnessUniform

Full Usage: LightMapAmbientBrightnessUniform

Field type: int
Field type: int

LightMapAmbientBrightnessesUniforms

Full Usage: LightMapAmbientBrightnessesUniforms

Field type: int array
Field type: int array

LightMapAmbientColorUniform

Full Usage: LightMapAmbientColorUniform

Field type: int
Field type: int

LightMapAmbientColorsUniforms

Full Usage: LightMapAmbientColorsUniforms

Field type: int array
Field type: int array

LightMappingTextureUniform

Full Usage: LightMappingTextureUniform

Field type: int
Field type: int

PhysicallyBasedDeferredAmbientShader

Full Usage: PhysicallyBasedDeferredAmbientShader

Field type: uint
Field type: uint

ProjectionInverseUniform

Full Usage: ProjectionInverseUniform

Field type: int
Field type: int

ViewInverseUniform

Full Usage: ViewInverseUniform

Field type: int
Field type: int

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