PhysicallyBased.PhysicallyBasedDeferredAmbientShader Type
Describes an ambient pass of a deferred physically-based shader that's loaded into GPU.
Record fields
Record Field | Description |
Full Usage:
DepthTextureUniform
Field type: int
|
|
Full Usage:
EyeCenterUniform
Field type: int
|
|
Full Usage:
LightMapAmbientBrightnessUniform
Field type: int
|
|
Full Usage:
LightMapAmbientBrightnessesUniforms
Field type: int array
|
|
Full Usage:
LightMapAmbientColorUniform
Field type: int
|
|
Full Usage:
LightMapAmbientColorsUniforms
Field type: int array
|
|
Full Usage:
LightMappingTextureUniform
Field type: int
|
|
Full Usage:
PhysicallyBasedDeferredAmbientShader
Field type: uint
|
|
Full Usage:
ProjectionInverseUniform
Field type: int
|
|
Full Usage:
ViewInverseUniform
Field type: int
|
|