Filter.FilterToneMappingShader Type
Describes a tone mapping shader that's loaded into GPU.
Record fields
| Record Field | Description |
Full Usage:
FilterToneMappingShader
Field type: uint
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Full Usage:
InputTextureUniform
Field type: int
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Full Usage:
LightExposureUniform
Field type: int
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Full Usage:
ToneMapOffsetUniform
Field type: int
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Full Usage:
ToneMapPowerUniform
Field type: int
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Full Usage:
ToneMapSaturationUniform
Field type: int
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Full Usage:
ToneMapSlopeUniform
Field type: int
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Full Usage:
ToneMapTypeUniform
Field type: int
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Full Usage:
ToneMapWhitePointUniform
Field type: int
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Nu