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TraversalInterpolatedFacetExtensions Module

Type extensions

Type extension Description

this.AngularVelocityHistory

Full Usage: this.AngularVelocityHistory

Parameters:
    () : unit

Returns: Lens<FQueue<Vector3>, Entity>

Extended Type: Entity

() : unit
Returns: Lens<FQueue<Vector3>, Entity>

this.AngularVelocityHistory

Full Usage: this.AngularVelocityHistory

Returns: Lens<FQueue<Vector3>, Entity>

Extended Type: Entity

Returns: Lens<FQueue<Vector3>, Entity>

this.GetAngularVelocityHistory

Full Usage: this.GetAngularVelocityHistory

Parameters:
Returns: FQueue<Vector3>

Extended Type: Entity

world : World
Returns: FQueue<Vector3>

this.GetAngularVelocityInterpolated

Full Usage: this.GetAngularVelocityInterpolated

Parameters:
Returns: Vector3

Extended Type: Entity

world : World
Returns: Vector3

this.GetLinearVelocityHistory

Full Usage: this.GetLinearVelocityHistory

Parameters:
Returns: FQueue<Vector3>

Extended Type: Entity

world : World
Returns: FQueue<Vector3>

this.GetLinearVelocityInterpolated

Full Usage: this.GetLinearVelocityInterpolated

Parameters:
Returns: Vector3

Extended Type: Entity

world : World
Returns: Vector3

this.GetPositionHistory

Full Usage: this.GetPositionHistory

Parameters:
Returns: FQueue<Vector3>

Extended Type: Entity

world : World
Returns: FQueue<Vector3>

this.GetPositionInterpolated

Full Usage: this.GetPositionInterpolated

Parameters:
Returns: Vector3

Extended Type: Entity

world : World
Returns: Vector3

this.GetRotationHistory

Full Usage: this.GetRotationHistory

Parameters:
Returns: FQueue<Quaternion>

Extended Type: Entity

world : World
Returns: FQueue<Quaternion>

this.GetRotationInterpolated

Full Usage: this.GetRotationInterpolated

Parameters:
Returns: Quaternion

Extended Type: Entity

world : World
Returns: Quaternion

this.GetTraversalHistoryMax

Full Usage: this.GetTraversalHistoryMax

Parameters:
Returns: int

Extended Type: Entity

world : World
Returns: int

this.LinearVelocityHistory

Full Usage: this.LinearVelocityHistory

Parameters:
    () : unit

Returns: Lens<FQueue<Vector3>, Entity>

Extended Type: Entity

() : unit
Returns: Lens<FQueue<Vector3>, Entity>

this.LinearVelocityHistory

Full Usage: this.LinearVelocityHistory

Returns: Lens<FQueue<Vector3>, Entity>

Extended Type: Entity

Returns: Lens<FQueue<Vector3>, Entity>

this.PositionHistory

Full Usage: this.PositionHistory

Parameters:
    () : unit

Returns: Lens<FQueue<Vector3>, Entity>

Extended Type: Entity

() : unit
Returns: Lens<FQueue<Vector3>, Entity>

this.PositionHistory

Full Usage: this.PositionHistory

Returns: Lens<FQueue<Vector3>, Entity>

Extended Type: Entity

Returns: Lens<FQueue<Vector3>, Entity>

this.RotationHistory

Full Usage: this.RotationHistory

Parameters:
    () : unit

Returns: Lens<FQueue<Quaternion>, Entity>

Extended Type: Entity

() : unit
Returns: Lens<FQueue<Quaternion>, Entity>

this.RotationHistory

Full Usage: this.RotationHistory

Returns: Lens<FQueue<Quaternion>, Entity>

Extended Type: Entity

Returns: Lens<FQueue<Quaternion>, Entity>

this.SetAngularVelocityHistory

Full Usage: this.SetAngularVelocityHistory

Parameters:

Extended Type: Entity

value : FQueue<Vector3>
world : World

this.SetLinearVelocityHistory

Full Usage: this.SetLinearVelocityHistory

Parameters:

Extended Type: Entity

value : FQueue<Vector3>
world : World

this.SetPositionHistory

Full Usage: this.SetPositionHistory

Parameters:

Extended Type: Entity

value : FQueue<Vector3>
world : World

this.SetRotationHistory

Full Usage: this.SetRotationHistory

Parameters:

Extended Type: Entity

value : FQueue<Quaternion>
world : World

this.SetTraversalHistoryMax

Full Usage: this.SetTraversalHistoryMax

Parameters:
    value : int
    world : World

Extended Type: Entity

value : int
world : World

this.TraversalHistoryMax

Full Usage: this.TraversalHistoryMax

Parameters:
    () : unit

Returns: Lens<int, Entity>

Extended Type: Entity

() : unit
Returns: Lens<int, Entity>

this.TraversalHistoryMax

Full Usage: this.TraversalHistoryMax

Returns: Lens<int, Entity>

Extended Type: Entity

Returns: Lens<int, Entity>

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