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RigidBodyFacet Type

Augments an entity with a physics-driven rigid body. For two bodies, whether a collision can occur is determined as follows: when no body has BodyType Dynamic/DynamicCharacter/Vehicle: not collide; else when both bodies have CollisionGroup equal and not 0: positive CollisionGroup -> collide, negative CollisionGroup -> not collide; else when CollisionCategories and CollisionMask bit-overlaps for both directions: collide; else: not collide

Constructors

Constructor Description

RigidBodyFacet()

Full Usage: RigidBodyFacet()

Returns: RigidBodyFacet
Returns: RigidBodyFacet

Static members

Static member Description

RigidBodyFacet.Properties

Full Usage: RigidBodyFacet.Properties

Returns: PropertyDefinition list
Returns: PropertyDefinition list

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