PhysicsEngine Type
Represents a physics engine in Nu. TODO: investigate if we'll ever have to handle enough physics or integration messages to necessitate the use of SList instead of List.
Instance members
Instance member | Description |
Full Usage:
this.CleanUp
Modifiers: abstract |
|
Full Usage:
this.ClearInternal
Modifiers: abstract |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Full Usage:
this.GetWheelAngularVelocity
Parameters:
int
bodyId : BodyId
Returns: single
Modifiers: abstract |
|
|
|
Full Usage:
this.GetWheelSpeedAtClutch
Parameters:
BodyId
Returns: single
Modifiers: abstract |
|
|
|
Full Usage:
this.RayCast
Parameters:
Ray3
collisionMask : int
closestOnly : bool
Returns: BodyIntersection array
Modifiers: abstract |
|
Full Usage:
this.TryIntegrate
Parameters:
GameTime
Returns: IntegrationMessage SArray option
Modifiers: abstract |
|
|