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GameContent Type

Describes a game to the model-message-command-content (MMCC) content system.

Record fields

Record Field Description

EventHandlerContentsOpt

Full Usage: EventHandlerContentsOpt

Field type: OrderedDictionary<(int * obj Address), (uint64 * (Event -> obj))>
Modifiers: mutable
Field type: OrderedDictionary<(int * obj Address), (uint64 * (Event -> obj))>

EventSignalContentsOpt

Full Usage: EventSignalContentsOpt

Field type: OrderedDictionary<(obj Address * obj), uint64>
Modifiers: mutable
Field type: OrderedDictionary<(obj Address * obj), uint64>

InitialScreenNameOpt

Full Usage: InitialScreenNameOpt

Field type: string option
Field type: string option

PropertyContentsOpt

Full Usage: PropertyContentsOpt

Field type: List<PropertyContent>
Modifiers: mutable
Field type: List<PropertyContent>

ScreenContents

Full Usage: ScreenContents

Field type: OrderedDictionary<string, ScreenContent>
Field type: OrderedDictionary<string, ScreenContent>

SimulantCachedOpt

Full Usage: SimulantCachedOpt

Field type: Simulant
Modifiers: mutable
Field type: Simulant

Static members

Static member Description

GameContent.empty

Full Usage: GameContent.empty

Returns: GameContent
Returns: GameContent

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