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Content Type

Represents types of content used in an effect.

Union cases

Union case Description

AnimatedSprite(Image, CelSize, CelCount, CelRun, CelDelay, Playback, Aspects, Content)

Full Usage: AnimatedSprite(Image, CelSize, CelCount, CelRun, CelDelay, Playback, Aspects, Content)

Parameters:
Image : Resource
CelSize : Vector2i
CelCount : int
CelRun : int
CelDelay : GameTime
Playback : Playback
Aspects : Aspect array
Content : Content

Billboard(Albedo, Roughness, Metallic, AmbientOcclusion, Emission, Normal, HeightMap, TwoSided, Clipped, Aspects, Content)

Full Usage: Billboard(Albedo, Roughness, Metallic, AmbientOcclusion, Emission, Normal, HeightMap, TwoSided, Clipped, Aspects, Content)

Parameters:
Albedo : Resource
Roughness : Resource
Metallic : Resource
AmbientOcclusion : Resource
Emission : Resource
Normal : Resource
HeightMap : Resource
TwoSided : bool
Clipped : bool
Aspects : Aspect array
Content : Content

Contents(Shift, Contents)

Full Usage: Contents(Shift, Contents)

Parameters:
Shift : Shift
Contents : Content array

Delay(Time, Content)

Full Usage: Delay(Time, Content)

Parameters:
Time : GameTime
Content : Content

Emit(Shift, Rate, EmitterAspects, Aspects, Content)

Full Usage: Emit(Shift, Rate, EmitterAspects, Aspects, Content)

Parameters:
Shift : Shift
Rate : Rate
EmitterAspects : Aspect array
Aspects : Aspect array
Content : Content

Expand(Name, Args)

Full Usage: Expand(Name, Args)

Parameters:
Name : string
Args : Argument array

Light3d(LightType, Aspects, Content)

Full Usage: Light3d(LightType, Aspects, Content)

Parameters:
LightType : LightType
Aspects : Aspect array
Content : Content

Mount(Shift, Aspects, Content)

Full Usage: Mount(Shift, Aspects, Content)

Parameters:
Shift : Shift
Aspects : Aspect array
Content : Content

Nil

Full Usage: Nil

Repeat(Shift, Repetition, Aspects, Content)

Full Usage: Repeat(Shift, Repetition, Aspects, Content)

Parameters:
Shift : Shift
Item2 : Repetition
Aspects : Aspect array
Content : Content

Segment(StartTime, StopTime, Content)

Full Usage: Segment(StartTime, StopTime, Content)

Parameters:
StartTime : GameTime
StopTime : GameTime
Content : Content

StaticModel(Resource, Clipped, Aspects, Content)

Full Usage: StaticModel(Resource, Clipped, Aspects, Content)

Parameters:
Resource : Resource
Clipped : bool
Aspects : Aspect array
Content : Content

StaticSprite(Image, Aspects, Content)

Full Usage: StaticSprite(Image, Aspects, Content)

Parameters:
Image : Resource
Aspects : Aspect array
Content : Content

Tag(Name, Aspects, Content)

Full Usage: Tag(Name, Aspects, Content)

Parameters:
Name : string
Aspects : Aspect array
Content : Content

TextSprite(Font, Text, FontSizing, FontStyling, Aspects, Content)

Full Usage: TextSprite(Font, Text, FontSizing, FontStyling, Aspects, Content)

Parameters:
Font : Resource
Text : string
FontSizing : int option
FontStyling : Set<FontStyle>
Aspects : Aspect array
Content : Content

Instance members

Instance member Description

this.IsAnimatedSprite

Full Usage: this.IsAnimatedSprite

Returns: bool
Returns: bool

this.IsBillboard

Full Usage: this.IsBillboard

Returns: bool
Returns: bool

this.IsContents

Full Usage: this.IsContents

Returns: bool
Returns: bool

this.IsDelay

Full Usage: this.IsDelay

Returns: bool
Returns: bool

this.IsEmit

Full Usage: this.IsEmit

Returns: bool
Returns: bool

this.IsExpand

Full Usage: this.IsExpand

Returns: bool
Returns: bool

this.IsLight3d

Full Usage: this.IsLight3d

Returns: bool
Returns: bool

this.IsMount

Full Usage: this.IsMount

Returns: bool
Returns: bool

this.IsNil

Full Usage: this.IsNil

Returns: bool
Returns: bool

this.IsRepeat

Full Usage: this.IsRepeat

Returns: bool
Returns: bool

this.IsSegment

Full Usage: this.IsSegment

Returns: bool
Returns: bool

this.IsStaticModel

Full Usage: this.IsStaticModel

Returns: bool
Returns: bool

this.IsStaticSprite

Full Usage: this.IsStaticSprite

Returns: bool
Returns: bool

this.IsTag

Full Usage: this.IsTag

Returns: bool
Returns: bool

this.IsTextSprite

Full Usage: this.IsTextSprite

Returns: bool
Returns: bool

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