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Box2dNetPhysicsEngine Type

The Box2D.NET implementation of PhysicsEngine.

Record fields

Record Field Description

Bodies

Full Usage: Bodies

Field type: Dictionary<BodyId, B2BodyId>
Field type: Dictionary<BodyId, B2BodyId>

BodyGravityOverrides

Full Usage: BodyGravityOverrides

Field type: Dictionary<BodyId, Vector3>
Field type: Dictionary<BodyId, Vector3>

BreakableJoints

Full Usage: BreakableJoints

Field type: Dictionary<BodyJointId, (type)>
Field type: Dictionary<BodyJointId, (type)>

ContactsTracker

Full Usage: ContactsTracker

Field type: Box2dNetPhysicsEngineContactsTracker
Field type: Box2dNetPhysicsEngineContactsTracker

CreateBodyJointMessages

Full Usage: CreateBodyJointMessages

Field type: Dictionary<BodyId, List<CreateBodyJointMessage>>
Field type: Dictionary<BodyId, List<CreateBodyJointMessage>>

FluidEmitters

Full Usage: FluidEmitters

Field type: Dictionary<FluidEmitterId, Box2dNetFluidEmitter>
Field type: Dictionary<FluidEmitterId, Box2dNetFluidEmitter>

IntegrationMessages

Full Usage: IntegrationMessages

Field type: List<IntegrationMessage>
Field type: List<IntegrationMessage>

Joints

Full Usage: Joints

Field type: Dictionary<BodyJointId, B2JointId>
Field type: Dictionary<BodyJointId, B2JointId>

PhysicsContextId

Full Usage: PhysicsContextId

Field type: B2WorldId
Modifiers: mutable
Field type: B2WorldId

Static members

Static member Description

Box2dNetPhysicsEngine.make gravity

Full Usage: Box2dNetPhysicsEngine.make gravity

Parameters:
Returns: PhysicsEngine

Make a physics engine.

gravity : Vector3
Returns: PhysicsEngine

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