Asset Type
Describes a game asset, such as an image, sound, or model in detail. All assets must belong to an asset Package, which is a unit of asset loading. In order for the renderer to render a single texture, that texture, along with all the other assets in the corresponding package, must be loaded. Also, the only way to unload any of those assets is to send a package unload message to the relevent subsystem.
Instance members
Instance member | Description |
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Full Usage:
this.FilePath
Returns: string
Modifiers: abstract |
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