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Asset Type

Describes a game asset, such as an image, sound, or model in detail. All assets must belong to an asset Package, which is a unit of asset loading. In order for the renderer to render a single texture, that texture, along with all the other assets in the corresponding package, must be loaded. Also, the only way to unload any of those assets is to send a package unload message to the relevent subsystem.

Instance members

Instance member Description

this.AssetTag

Full Usage: this.AssetTag

Returns: AssetTag
Modifiers: abstract
Returns: AssetTag

this.Associations

Full Usage: this.Associations

Returns: Set<string>
Modifiers: abstract
Returns: Set<string>

this.FilePath

Full Usage: this.FilePath

Returns: string
Modifiers: abstract
Returns: string

this.Refinements

Full Usage: this.Refinements

Returns: Refinement list
Modifiers: abstract
Returns: Refinement list

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