Header menu logo Nu

'a Asset Type

Describes a strongly-typed game asset, such as an image, sound, or model, in detail. All assets must belong to an asset Package, which is a unit of asset loading. In order for the renderer to render a single texture, that texture, along with all the other assets in the corresponding package, must be loaded. Also, the only way to unload any of those assets is to send a package unload message to the relevent subsystem.

Record fields

Record Field Description

AssetTag

Full Usage: AssetTag

Field type: 'a AssetTag
Field type: 'a AssetTag

Associations

Full Usage: Associations

Field type: Set<string>
Field type: Set<string>

FilePath

Full Usage: FilePath

Field type: string
Field type: string

Refinements

Full Usage: Refinements

Field type: Refinement list
Field type: Refinement list

Type something to start searching.