'a Asset Type
Describes a strongly-typed game asset, such as an image, sound, or model, in detail. All assets must belong to an asset Package, which is a unit of asset loading. In order for the renderer to render a single texture, that texture, along with all the other assets in the corresponding package, must be loaded. Also, the only way to unload any of those assets is to send a package unload message to the relevent subsystem.
Record fields
Record Field | Description |
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Full Usage:
FilePath
Field type: string
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