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AnimatedSpriteFacetExtensions Module

Type extensions

Type extension Description

this.AnimationDelay

Full Usage: this.AnimationDelay

Parameters:
    () : unit

Returns: Lens<GameTime, Entity>

Extended Type: Entity

() : unit
Returns: Lens<GameTime, Entity>

this.AnimationDelay

Full Usage: this.AnimationDelay

Returns: Lens<GameTime, Entity>

Extended Type: Entity

Returns: Lens<GameTime, Entity>

this.AnimationSheet

Full Usage: this.AnimationSheet

Parameters:
    () : unit

Returns: Lens<Image AssetTag, Entity>

Extended Type: Entity

() : unit
Returns: Lens<Image AssetTag, Entity>

this.AnimationSheet

Full Usage: this.AnimationSheet

Returns: Lens<Image AssetTag, Entity>

Extended Type: Entity

Returns: Lens<Image AssetTag, Entity>

this.AnimationStride

Full Usage: this.AnimationStride

Parameters:
    () : unit

Returns: Lens<int, Entity>

Extended Type: Entity

() : unit
Returns: Lens<int, Entity>

this.AnimationStride

Full Usage: this.AnimationStride

Returns: Lens<int, Entity>

Extended Type: Entity

Returns: Lens<int, Entity>

this.CelCount

Full Usage: this.CelCount

Parameters:
    () : unit

Returns: Lens<int, Entity>

Extended Type: Entity

() : unit
Returns: Lens<int, Entity>

this.CelCount

Full Usage: this.CelCount

Returns: Lens<int, Entity>

Extended Type: Entity

Returns: Lens<int, Entity>

this.CelRun

Full Usage: this.CelRun

Parameters:
    () : unit

Returns: Lens<int, Entity>

Extended Type: Entity

() : unit
Returns: Lens<int, Entity>

this.CelRun

Full Usage: this.CelRun

Returns: Lens<int, Entity>

Extended Type: Entity

Returns: Lens<int, Entity>

this.CelSize

Full Usage: this.CelSize

Parameters:
    () : unit

Returns: Lens<Vector2, Entity>

Extended Type: Entity

() : unit
Returns: Lens<Vector2, Entity>

this.CelSize

Full Usage: this.CelSize

Returns: Lens<Vector2, Entity>

Extended Type: Entity

Returns: Lens<Vector2, Entity>

this.GetAnimationDelay

Full Usage: this.GetAnimationDelay

Parameters:
Returns: GameTime

Extended Type: Entity

world : World
Returns: GameTime

this.GetAnimationSheet

Full Usage: this.GetAnimationSheet

Parameters:
Returns: Image AssetTag

Extended Type: Entity

world : World
Returns: Image AssetTag

this.GetAnimationStride

Full Usage: this.GetAnimationStride

Parameters:
Returns: int

Extended Type: Entity

world : World
Returns: int

this.GetCelCount

Full Usage: this.GetCelCount

Parameters:
Returns: int

Extended Type: Entity

world : World
Returns: int

this.GetCelRun

Full Usage: this.GetCelRun

Parameters:
Returns: int

Extended Type: Entity

world : World
Returns: int

this.GetCelSize

Full Usage: this.GetCelSize

Parameters:
Returns: Vector2

Extended Type: Entity

world : World
Returns: Vector2

this.GetStartTime

Full Usage: this.GetStartTime

Parameters:
Returns: GameTime

Extended Type: Entity

world : World
Returns: GameTime

this.SetAnimationDelay

Full Usage: this.SetAnimationDelay

Parameters:

Extended Type: Entity

value : GameTime
world : World

this.SetAnimationSheet

Full Usage: this.SetAnimationSheet

Parameters:

Extended Type: Entity

value : Image AssetTag
world : World

this.SetAnimationStride

Full Usage: this.SetAnimationStride

Parameters:
    value : int
    world : World

Extended Type: Entity

value : int
world : World

this.SetCelCount

Full Usage: this.SetCelCount

Parameters:
    value : int
    world : World

Extended Type: Entity

value : int
world : World

this.SetCelRun

Full Usage: this.SetCelRun

Parameters:
    value : int
    world : World

Extended Type: Entity

value : int
world : World

this.SetCelSize

Full Usage: this.SetCelSize

Parameters:

Extended Type: Entity

value : Vector2
world : World

this.SetStartTime

Full Usage: this.SetStartTime

Parameters:

Extended Type: Entity

value : GameTime
world : World

this.StartTime

Full Usage: this.StartTime

Parameters:
    () : unit

Returns: Lens<GameTime, Entity>

Extended Type: Entity

() : unit
Returns: Lens<GameTime, Entity>

this.StartTime

Full Usage: this.StartTime

Returns: Lens<GameTime, Entity>

Extended Type: Entity

Returns: Lens<GameTime, Entity>

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