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SpriteBatch.SpriteBatchEnv Type

The environment that contains the internal state required for batching sprites.

Record fields

Record Field Description

Colors

Full Usage: Colors

Field type: single array
Field type: single array

ColorsUniform

Full Usage: ColorsUniform

Field type: int
Field type: int

Perimeters

Full Usage: Perimeters

Field type: single array
Field type: single array

PerimetersUniform

Full Usage: PerimetersUniform

Field type: int
Field type: int

Pivots

Full Usage: Pivots

Field type: single array
Field type: single array

PivotsUniform

Full Usage: PivotsUniform

Field type: int
Field type: int

Rotations

Full Usage: Rotations

Field type: single array
Field type: single array

RotationsUniform

Full Usage: RotationsUniform

Field type: int
Field type: int

Shader

Full Usage: Shader

Field type: uint
Field type: uint

SpriteIndex

Full Usage: SpriteIndex

Field type: int
Modifiers: mutable
Field type: int

State

Full Usage: State

Field type: SpriteBatchState
Modifiers: mutable
Field type: SpriteBatchState

TexCoordses

Full Usage: TexCoordses

Field type: single array
Field type: single array

TexCoordsesUniform

Full Usage: TexCoordsesUniform

Field type: int
Field type: int

TexUniform

Full Usage: TexUniform

Field type: int
Field type: int

Vao

Full Usage: Vao

Field type: uint
Field type: uint

ViewProjectionAbsolute

Full Usage: ViewProjectionAbsolute

Field type: Matrix4x4
Modifiers: mutable
Field type: Matrix4x4

ViewProjectionRelative

Full Usage: ViewProjectionRelative

Field type: Matrix4x4
Modifiers: mutable
Field type: Matrix4x4

ViewProjectionUniform

Full Usage: ViewProjectionUniform

Field type: int
Field type: int

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