Render Module
Functions and values
Function or value | Description |
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Full Usage:
Render.AmbientOcclusionDefault
Returns: float32
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Full Usage:
Render.AnimatedModelMessagesPrealloc
Returns: int
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Full Usage:
Render.AnimatedModelRateScalar
Returns: float32
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Full Usage:
Render.AttenuationLinearDefault
Returns: float32
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Full Usage:
Render.AttenuationQuadraticDefault
Returns: float32
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Full Usage:
Render.BloomEnabledGlobalDefault
Returns: bool
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Full Usage:
Render.BloomEnabledLocalDefault
Returns: bool
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Full Usage:
Render.BloomFilterRadiusDefault
Returns: float32
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Full Usage:
Render.BloomKarisAverageEnabledDefault
Returns: bool
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Full Usage:
Render.BloomSampleLevels
Returns: int
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Full Usage:
Render.BloomStrengthDefault
Returns: float32
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Full Usage:
Render.BloomThresholdDefault
Returns: float32
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Full Usage:
Render.Body3dRenderDistanceMax
Returns: float32
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Full Usage:
Render.Body3dSegmentRenderDistanceMax
Returns: float32
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Full Usage:
Render.Body3dSegmentRenderMagnitudeMax
Returns: float32
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Full Usage:
Render.BonesInfluenceMax
Returns: int
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Full Usage:
Render.BonesMax
Returns: int
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Full Usage:
Render.BrdfResolution
Returns: int
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Full Usage:
Render.BrdfSamples
Returns: int
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Full Usage:
Render.BrightnessDefault
Returns: float32
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Full Usage:
Render.ClippedName
Returns: string
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Full Usage:
Render.EmissionDefault
Returns: float32
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Full Usage:
Render.EnvironmentFilterMips
Returns: int
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Full Usage:
Render.EnvironmentFilterResolution
Returns: int
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Full Usage:
Render.FarPlaneDistanceExterior
Returns: float32
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Full Usage:
Render.FarPlaneDistanceImposter
Returns: float32
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Full Usage:
Render.FarPlaneDistanceInterior
Returns: float32
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Full Usage:
Render.FarPlaneDistanceOmnipresent
Returns: float32
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Full Usage:
Render.FinenessOffsetDefault
Returns: float32
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Full Usage:
Render.FinenessOffsetName
Returns: string
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Full Usage:
Render.FogDensityDefault
Returns: float32
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Full Usage:
Render.FogEnabledDefault
Returns: bool
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Full Usage:
Render.FogFinishDefault
Returns: float32
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Full Usage:
Render.FogStartDefault
Returns: float32
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Full Usage:
Render.FontSizeDefault
Returns: int
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Full Usage:
Render.FxaaEnabledDefault
Returns: bool
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Full Usage:
Render.HeightDefault
Returns: float32
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Full Usage:
Render.IgnoreLightMapsDefault
Returns: bool
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Full Usage:
Render.IgnoreLightMapsName
Returns: string
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Full Usage:
Render.InstanceBatchPrealloc
Returns: int
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Full Usage:
Render.InstanceFieldCount
Returns: int
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Full Usage:
Render.IrradianceMapResolution
Returns: int
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Full Usage:
Render.LightAmbientBoostCutoffDefault
Returns: float32
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Full Usage:
Render.LightAmbientBoostScalarDefault
Returns: float32
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Full Usage:
Render.LightCutoffDefault
Returns: float32
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Full Usage:
Render.LightCutoffMarginDefault
Returns: float32
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Full Usage:
Render.LightExposureDefault
Returns: float32
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Full Usage:
Render.LightMappingEnabledDefault
Returns: bool
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Full Usage:
Render.LightMapsMaxDeferred
Returns: int
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Full Usage:
Render.LightMapsMaxForward
Returns: int
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Full Usage:
Render.LightProbeSizeDefault
Returns: float32
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Full Usage:
Render.LightShadowBiasDefault
Returns: float32
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Full Usage:
Render.LightShadowDensityDefault
Returns: float32
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Full Usage:
Render.LightShadowExponentDefault
Returns: float32
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Full Usage:
Render.LightShadowSampleScalarDefault
Returns: float32
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Full Usage:
Render.LightShadowSamplesDefault
Returns: int
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Full Usage:
Render.LightShadowingEnabledDefault
Returns: bool
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Full Usage:
Render.LightsMaxDeferred
Returns: int
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Full Usage:
Render.LightsMaxForward
Returns: int
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Full Usage:
Render.MetallicDefault
Returns: float32
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Full Usage:
Render.NavShapeName
Returns: string
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Full Usage:
Render.NearPlaneDistanceExterior
Returns: float32
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Full Usage:
Render.NearPlaneDistanceImposter
Returns: float32
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Full Usage:
Render.NearPlaneDistanceInterior
Returns: float32
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Full Usage:
Render.NearPlaneDistanceOmnipresent
Returns: float32
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Full Usage:
Render.OpaqueDistanceDefault
Returns: float32
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Full Usage:
Render.OpaqueDistanceName
Returns: string
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Full Usage:
Render.ReflectionMapResolution
Returns: int
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Full Usage:
Render.RefractiveIndexDefault
Returns: float32
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Full Usage:
Render.RefractiveIndexName
Returns: string
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Full Usage:
Render.RoughnessDefault
Returns: float32
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Full Usage:
Render.ScatterTypeName
Returns: string
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Full Usage:
Render.ShadowCascadeLevels
Returns: int
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Full Usage:
Render.ShadowCascadeLimits
Returns: float32[]
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Full Usage:
Render.ShadowCascadeMarginRatio
Returns: float32
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Full Usage:
Render.ShadowCascadeMarginRatioCull
Returns: float32
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Full Usage:
Render.ShadowCascadeMarginSizeMin
Returns: float32
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Full Usage:
Render.ShadowCascadesMax
Returns: int
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Full Usage:
Render.ShadowDirectionalMarginRatioCull
Returns: float32
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Full Usage:
Render.ShadowDisplayScalarMax
Returns: int
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Full Usage:
Render.ShadowFovMax
Returns: float32
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Full Usage:
Render.ShadowMapsMax
Returns: int
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Full Usage:
Render.ShadowTexturesMax
Returns: int
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Full Usage:
Render.ShadowVirtualResolution
Returns: int
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Full Usage:
Render.SpecularScalarDefault
Returns: float32
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Full Usage:
Render.SpecularScalarName
Returns: string
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Full Usage:
Render.SpineSkeletonScalar
Returns: float32
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Full Usage:
Render.SpriteBatchSize
Returns: int
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Full Usage:
Render.SpriteBorderTexelScalar
Returns: float32
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Full Usage:
Render.SpriteMessagesPrealloc
Returns: int
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Full Usage:
Render.SsaoBiasDefault
Returns: float32
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Full Usage:
Render.SsaoDistanceMaxDefault
Returns: float32
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Full Usage:
Render.SsaoEnabledGlobalDefault
Returns: bool
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Full Usage:
Render.SsaoEnabledLocalDefault
Returns: bool
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Full Usage:
Render.SsaoIntensityDefault
Returns: float32
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Full Usage:
Render.SsaoRadiusDefault
Returns: float32
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Full Usage:
Render.SsaoResolutionDivisor
Returns: int
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Full Usage:
Render.SsaoSampleCountDefault
Returns: int
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Full Usage:
Render.SsaoSampleCountMax
Returns: int
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Full Usage:
Render.SsrlDepthCutoffDefault
Returns: float32
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Full Usage:
Render.SsrlDepthCutoffMarginDefault
Returns: float32
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Full Usage:
Render.SsrlDetailDefault
Returns: float32
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Full Usage:
Render.SsrlDistanceCutoffDefault
Returns: float32
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Full Usage:
Render.SsrlDistanceCutoffMarginDefault
Returns: float32
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Full Usage:
Render.SsrlEdgeHorizontalMarginDefault
Returns: float32
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Full Usage:
Render.SsrlEdgeVerticalMarginDefault
Returns: float32
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Full Usage:
Render.SsrlEnabledGlobalDefault
Returns: bool
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Full Usage:
Render.SsrlEnabledLocalDefault
Returns: bool
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Full Usage:
Render.SsrlIntensityDefault
Returns: float32
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Full Usage:
Render.SsrlRayThicknessDefault
Returns: float32
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Full Usage:
Render.SsrlRefinementsMaxDefault
Returns: int
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Full Usage:
Render.SsrlRoughnessCutoffDefault
Returns: float32
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Full Usage:
Render.SsrlRoughnessCutoffMarginDefault
Returns: float32
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Full Usage:
Render.SsrlSlopeCutoffDefault
Returns: float32
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Full Usage:
Render.SsrlSlopeCutoffMarginDefault
Returns: float32
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Full Usage:
Render.SsrlTowardEyeCutoffDefault
Returns: float32
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Full Usage:
Render.SsrrDepthCutoffDefault
Returns: float32
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Full Usage:
Render.SsrrDepthCutoffMarginDefault
Returns: float32
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Full Usage:
Render.SsrrDetailDefault
Returns: float32
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Full Usage:
Render.SsrrDistanceCutoffDefault
Returns: float32
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Full Usage:
Render.SsrrDistanceCutoffMarginDefault
Returns: float32
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Full Usage:
Render.SsrrEdgeHorizontalMarginDefault
Returns: float32
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Full Usage:
Render.SsrrEdgeVerticalMarginDefault
Returns: float32
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Full Usage:
Render.SsrrEnabledGlobalDefault
Returns: bool
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Full Usage:
Render.SsrrEnabledLocalDefault
Returns: bool
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Full Usage:
Render.SsrrIntensityDefault
Returns: float32
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Full Usage:
Render.SsrrRayThicknessDefault
Returns: float32
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Full Usage:
Render.SsrrRefinementsMaxDefault
Returns: int
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Full Usage:
Render.SssEnabledGlobalDefault
Returns: bool
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Full Usage:
Render.SssEnabledLocalDefault
Returns: bool
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Full Usage:
Render.SsvfAsymmetryDefault
Returns: float32
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Full Usage:
Render.SsvfEnabledGlobalDefault
Returns: bool
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Full Usage:
Render.SsvfEnabledLocalDefault
Returns: bool
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Full Usage:
Render.SsvfIntensityDefault
Returns: float32
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Full Usage:
Render.SsvfStepsDefault
Returns: int
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Full Usage:
Render.StaticModelMessagesPrealloc
Returns: int
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Full Usage:
Render.StaticModelSurfaceMessagesPrealloc
Returns: int
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Full Usage:
Render.TerrainLayersMax
Returns: int
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Full Usage:
Render.TextureAnisotropyMax
Returns: float32
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Full Usage:
Render.TextureMinimalMipmapIndex
Returns: int
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Full Usage:
Render.TexturePriorityDefault
Returns: float32
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Full Usage:
Render.ToneMapSaturationDefault
Returns: float32
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Full Usage:
Render.ToneMapWhitePointDefault
Returns: float32
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Full Usage:
Render.TwoSidedName
Returns: string
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Full Usage:
Render.Vsync
Returns: bool
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