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Render Module

Functions and values

Function or value Description

Render.AlbedoDefault

Full Usage: Render.AlbedoDefault

Returns: Color
Returns: Color

Render.AmbientOcclusionDefault

Full Usage: Render.AmbientOcclusionDefault

Returns: float32
Returns: float32

Render.AnimatedModelMessagesPrealloc

Full Usage: Render.AnimatedModelMessagesPrealloc

Returns: int
Returns: int

Render.AnimatedModelRateScalar

Full Usage: Render.AnimatedModelRateScalar

Returns: float32
Returns: float32

Render.AttenuationLinearDefault

Full Usage: Render.AttenuationLinearDefault

Returns: float32
Returns: float32

Render.AttenuationQuadraticDefault

Full Usage: Render.AttenuationQuadraticDefault

Returns: float32
Returns: float32

Render.BloomEnabledGlobalDefault

Full Usage: Render.BloomEnabledGlobalDefault

Returns: bool
Returns: bool

Render.BloomEnabledLocalDefault

Full Usage: Render.BloomEnabledLocalDefault

Returns: bool
Returns: bool

Render.BloomFilterRadiusDefault

Full Usage: Render.BloomFilterRadiusDefault

Returns: float32
Returns: float32

Render.BloomKarisAverageEnabledDefault

Full Usage: Render.BloomKarisAverageEnabledDefault

Returns: bool
Returns: bool

Render.BloomSampleLevels

Full Usage: Render.BloomSampleLevels

Returns: int
Returns: int

Render.BloomStrengthDefault

Full Usage: Render.BloomStrengthDefault

Returns: float32
Returns: float32

Render.BloomThresholdDefault

Full Usage: Render.BloomThresholdDefault

Returns: float32
Returns: float32

Render.Body3dRenderDistanceMax

Full Usage: Render.Body3dRenderDistanceMax

Returns: float32
Returns: float32

Render.Body3dSegmentRenderDistanceMax

Full Usage: Render.Body3dSegmentRenderDistanceMax

Returns: float32
Returns: float32

Render.Body3dSegmentRenderMagnitudeMax

Full Usage: Render.Body3dSegmentRenderMagnitudeMax

Returns: float32
Returns: float32

Render.BonesInfluenceMax

Full Usage: Render.BonesInfluenceMax

Returns: int
Returns: int

Render.BonesMax

Full Usage: Render.BonesMax

Returns: int
Returns: int

Render.BrdfResolution

Full Usage: Render.BrdfResolution

Returns: int
Returns: int

Render.BrdfSamples

Full Usage: Render.BrdfSamples

Returns: int
Returns: int

Render.BrightnessDefault

Full Usage: Render.BrightnessDefault

Returns: float32
Returns: float32

Render.ClippedName

Full Usage: Render.ClippedName

Returns: string
Returns: string

Render.DisplayVirtualResolution

Full Usage: Render.DisplayVirtualResolution

Returns: Vector2i
Returns: Vector2i

Render.EmissionDefault

Full Usage: Render.EmissionDefault

Returns: float32
Returns: float32

Render.EnvironmentFilterMips

Full Usage: Render.EnvironmentFilterMips

Returns: int
Returns: int

Render.EnvironmentFilterResolution

Full Usage: Render.EnvironmentFilterResolution

Returns: int
Returns: int

Render.FarPlaneDistanceExterior

Full Usage: Render.FarPlaneDistanceExterior

Returns: float32
Returns: float32

Render.FarPlaneDistanceImposter

Full Usage: Render.FarPlaneDistanceImposter

Returns: float32
Returns: float32

Render.FarPlaneDistanceInterior

Full Usage: Render.FarPlaneDistanceInterior

Returns: float32
Returns: float32

Render.FarPlaneDistanceOmnipresent

Full Usage: Render.FarPlaneDistanceOmnipresent

Returns: float32
Returns: float32

Render.FinenessOffsetDefault

Full Usage: Render.FinenessOffsetDefault

Returns: float32
Returns: float32

Render.FinenessOffsetName

Full Usage: Render.FinenessOffsetName

Returns: string
Returns: string

Render.FogColorDefault

Full Usage: Render.FogColorDefault

Returns: Color
Returns: Color

Render.FogDensityDefault

Full Usage: Render.FogDensityDefault

Returns: float32
Returns: float32

Render.FogEnabledDefault

Full Usage: Render.FogEnabledDefault

Returns: bool
Returns: bool

Render.FogFinishDefault

Full Usage: Render.FogFinishDefault

Returns: float32
Returns: float32

Render.FogStartDefault

Full Usage: Render.FogStartDefault

Returns: float32
Returns: float32

Render.FogTypeDefault

Full Usage: Render.FogTypeDefault

Returns: FogType
Returns: FogType

Render.FontSizeDefault

Full Usage: Render.FontSizeDefault

Returns: int
Returns: int

Render.FxaaEnabledDefault

Full Usage: Render.FxaaEnabledDefault

Returns: bool
Returns: bool

Render.HeightDefault

Full Usage: Render.HeightDefault

Returns: float32
Returns: float32

Render.IgnoreLightMapsDefault

Full Usage: Render.IgnoreLightMapsDefault

Returns: bool
Returns: bool

Render.IgnoreLightMapsName

Full Usage: Render.IgnoreLightMapsName

Returns: string
Returns: string

Render.InstanceBatchPrealloc

Full Usage: Render.InstanceBatchPrealloc

Returns: int
Returns: int

Render.InstanceFieldCount

Full Usage: Render.InstanceFieldCount

Returns: int
Returns: int

Render.IrradianceMapResolution

Full Usage: Render.IrradianceMapResolution

Returns: int
Returns: int

Render.Light3dBoxSize

Full Usage: Render.Light3dBoxSize

Returns: Vector3
Returns: Vector3

Render.LightAmbientBoostCutoffDefault

Full Usage: Render.LightAmbientBoostCutoffDefault

Returns: float32
Returns: float32

Render.LightAmbientBoostScalarDefault

Full Usage: Render.LightAmbientBoostScalarDefault

Returns: float32
Returns: float32

Render.LightCutoffDefault

Full Usage: Render.LightCutoffDefault

Returns: float32
Returns: float32

Render.LightCutoffMarginDefault

Full Usage: Render.LightCutoffMarginDefault

Returns: float32
Returns: float32

Render.LightExposureDefault

Full Usage: Render.LightExposureDefault

Returns: float32
Returns: float32

Render.LightMappingEnabledDefault

Full Usage: Render.LightMappingEnabledDefault

Returns: bool
Returns: bool

Render.LightMapsMaxDeferred

Full Usage: Render.LightMapsMaxDeferred

Returns: int
Returns: int

Render.LightMapsMaxForward

Full Usage: Render.LightMapsMaxForward

Returns: int
Returns: int

Render.LightProbeSizeDefault

Full Usage: Render.LightProbeSizeDefault

Returns: float32
Returns: float32

Render.LightShadowBiasDefault

Full Usage: Render.LightShadowBiasDefault

Returns: float32
Returns: float32

Render.LightShadowDensityDefault

Full Usage: Render.LightShadowDensityDefault

Returns: float32
Returns: float32

Render.LightShadowExponentDefault

Full Usage: Render.LightShadowExponentDefault

Returns: float32
Returns: float32

Render.LightShadowSampleScalarDefault

Full Usage: Render.LightShadowSampleScalarDefault

Returns: float32
Returns: float32

Render.LightShadowSamplesDefault

Full Usage: Render.LightShadowSamplesDefault

Returns: int
Returns: int

Render.LightShadowingEnabledDefault

Full Usage: Render.LightShadowingEnabledDefault

Returns: bool
Returns: bool

Render.LightsMaxDeferred

Full Usage: Render.LightsMaxDeferred

Returns: int
Returns: int

Render.LightsMaxForward

Full Usage: Render.LightsMaxForward

Returns: int
Returns: int

Render.MetallicDefault

Full Usage: Render.MetallicDefault

Returns: float32
Returns: float32

Render.NavShapeName

Full Usage: Render.NavShapeName

Returns: string
Returns: string

Render.NearPlaneDistanceExterior

Full Usage: Render.NearPlaneDistanceExterior

Returns: float32
Returns: float32

Render.NearPlaneDistanceImposter

Full Usage: Render.NearPlaneDistanceImposter

Returns: float32
Returns: float32

Render.NearPlaneDistanceInterior

Full Usage: Render.NearPlaneDistanceInterior

Returns: float32
Returns: float32

Render.NearPlaneDistanceOmnipresent

Full Usage: Render.NearPlaneDistanceOmnipresent

Returns: float32
Returns: float32

Render.OpaqueDistanceDefault

Full Usage: Render.OpaqueDistanceDefault

Returns: float32
Returns: float32

Render.OpaqueDistanceName

Full Usage: Render.OpaqueDistanceName

Returns: string
Returns: string

Render.Play3dBoxSize

Full Usage: Render.Play3dBoxSize

Returns: Vector3
Returns: Vector3

Render.ReflectionMapResolution

Full Usage: Render.ReflectionMapResolution

Returns: int
Returns: int

Render.RefractiveIndexDefault

Full Usage: Render.RefractiveIndexDefault

Returns: float32
Returns: float32

Render.RefractiveIndexName

Full Usage: Render.RefractiveIndexName

Returns: string
Returns: string

Render.RoughnessDefault

Full Usage: Render.RoughnessDefault

Returns: float32
Returns: float32

Render.ScatterTypeDefault

Full Usage: Render.ScatterTypeDefault

Returns: ScatterType
Returns: ScatterType

Render.ScatterTypeName

Full Usage: Render.ScatterTypeName

Returns: string
Returns: string

Render.ShadowCascadeLevels

Full Usage: Render.ShadowCascadeLevels

Returns: int
Returns: int

Render.ShadowCascadeLimits

Full Usage: Render.ShadowCascadeLimits

Returns: float32[]
Returns: float32[]

Render.ShadowCascadeMarginRatio

Full Usage: Render.ShadowCascadeMarginRatio

Returns: float32
Returns: float32

Render.ShadowCascadeMarginRatioCull

Full Usage: Render.ShadowCascadeMarginRatioCull

Returns: float32
Returns: float32

Render.ShadowCascadeMarginSizeMin

Full Usage: Render.ShadowCascadeMarginSizeMin

Returns: float32
Returns: float32

Render.ShadowCascadesMax

Full Usage: Render.ShadowCascadesMax

Returns: int
Returns: int

Render.ShadowDirectionalMarginRatioCull

Full Usage: Render.ShadowDirectionalMarginRatioCull

Returns: float32
Returns: float32

Render.ShadowDisplayScalarMax

Full Usage: Render.ShadowDisplayScalarMax

Returns: int
Returns: int

Render.ShadowFovMax

Full Usage: Render.ShadowFovMax

Returns: float32
Returns: float32

Render.ShadowMapsMax

Full Usage: Render.ShadowMapsMax

Returns: int
Returns: int

Render.ShadowTexturesMax

Full Usage: Render.ShadowTexturesMax

Returns: int
Returns: int

Render.ShadowVirtualResolution

Full Usage: Render.ShadowVirtualResolution

Returns: int
Returns: int

Render.SpecularScalarDefault

Full Usage: Render.SpecularScalarDefault

Returns: float32
Returns: float32

Render.SpecularScalarName

Full Usage: Render.SpecularScalarName

Returns: string
Returns: string

Render.SpineSkeletonScalar

Full Usage: Render.SpineSkeletonScalar

Returns: float32
Returns: float32

Render.SpriteBatchSize

Full Usage: Render.SpriteBatchSize

Returns: int
Returns: int

Render.SpriteBorderTexelScalar

Full Usage: Render.SpriteBorderTexelScalar

Returns: float32
Returns: float32

Render.SpriteMessagesPrealloc

Full Usage: Render.SpriteMessagesPrealloc

Returns: int
Returns: int

Render.SsaoBiasDefault

Full Usage: Render.SsaoBiasDefault

Returns: float32
Returns: float32

Render.SsaoDistanceMaxDefault

Full Usage: Render.SsaoDistanceMaxDefault

Returns: float32
Returns: float32

Render.SsaoEnabledGlobalDefault

Full Usage: Render.SsaoEnabledGlobalDefault

Returns: bool
Returns: bool

Render.SsaoEnabledLocalDefault

Full Usage: Render.SsaoEnabledLocalDefault

Returns: bool
Returns: bool

Render.SsaoIntensityDefault

Full Usage: Render.SsaoIntensityDefault

Returns: float32
Returns: float32

Render.SsaoRadiusDefault

Full Usage: Render.SsaoRadiusDefault

Returns: float32
Returns: float32

Render.SsaoResolutionDivisor

Full Usage: Render.SsaoResolutionDivisor

Returns: int
Returns: int

Render.SsaoSampleCountDefault

Full Usage: Render.SsaoSampleCountDefault

Returns: int
Returns: int

Render.SsaoSampleCountMax

Full Usage: Render.SsaoSampleCountMax

Returns: int
Returns: int

Render.SsrlDepthCutoffDefault

Full Usage: Render.SsrlDepthCutoffDefault

Returns: float32
Returns: float32

Render.SsrlDepthCutoffMarginDefault

Full Usage: Render.SsrlDepthCutoffMarginDefault

Returns: float32
Returns: float32

Render.SsrlDetailDefault

Full Usage: Render.SsrlDetailDefault

Returns: float32
Returns: float32

Render.SsrlDistanceCutoffDefault

Full Usage: Render.SsrlDistanceCutoffDefault

Returns: float32
Returns: float32

Render.SsrlDistanceCutoffMarginDefault

Full Usage: Render.SsrlDistanceCutoffMarginDefault

Returns: float32
Returns: float32

Render.SsrlEdgeHorizontalMarginDefault

Full Usage: Render.SsrlEdgeHorizontalMarginDefault

Returns: float32
Returns: float32

Render.SsrlEdgeVerticalMarginDefault

Full Usage: Render.SsrlEdgeVerticalMarginDefault

Returns: float32
Returns: float32

Render.SsrlEnabledGlobalDefault

Full Usage: Render.SsrlEnabledGlobalDefault

Returns: bool
Returns: bool

Render.SsrlEnabledLocalDefault

Full Usage: Render.SsrlEnabledLocalDefault

Returns: bool
Returns: bool

Render.SsrlIntensityDefault

Full Usage: Render.SsrlIntensityDefault

Returns: float32
Returns: float32

Render.SsrlRayThicknessDefault

Full Usage: Render.SsrlRayThicknessDefault

Returns: float32
Returns: float32

Render.SsrlRefinementsMaxDefault

Full Usage: Render.SsrlRefinementsMaxDefault

Returns: int
Returns: int

Render.SsrlRoughnessCutoffDefault

Full Usage: Render.SsrlRoughnessCutoffDefault

Returns: float32
Returns: float32

Render.SsrlRoughnessCutoffMarginDefault

Full Usage: Render.SsrlRoughnessCutoffMarginDefault

Returns: float32
Returns: float32

Render.SsrlSlopeCutoffDefault

Full Usage: Render.SsrlSlopeCutoffDefault

Returns: float32
Returns: float32

Render.SsrlSlopeCutoffMarginDefault

Full Usage: Render.SsrlSlopeCutoffMarginDefault

Returns: float32
Returns: float32

Render.SsrlTowardEyeCutoffDefault

Full Usage: Render.SsrlTowardEyeCutoffDefault

Returns: float32
Returns: float32

Render.SsrrDepthCutoffDefault

Full Usage: Render.SsrrDepthCutoffDefault

Returns: float32
Returns: float32

Render.SsrrDepthCutoffMarginDefault

Full Usage: Render.SsrrDepthCutoffMarginDefault

Returns: float32
Returns: float32

Render.SsrrDetailDefault

Full Usage: Render.SsrrDetailDefault

Returns: float32
Returns: float32

Render.SsrrDistanceCutoffDefault

Full Usage: Render.SsrrDistanceCutoffDefault

Returns: float32
Returns: float32

Render.SsrrDistanceCutoffMarginDefault

Full Usage: Render.SsrrDistanceCutoffMarginDefault

Returns: float32
Returns: float32

Render.SsrrEdgeHorizontalMarginDefault

Full Usage: Render.SsrrEdgeHorizontalMarginDefault

Returns: float32
Returns: float32

Render.SsrrEdgeVerticalMarginDefault

Full Usage: Render.SsrrEdgeVerticalMarginDefault

Returns: float32
Returns: float32

Render.SsrrEnabledGlobalDefault

Full Usage: Render.SsrrEnabledGlobalDefault

Returns: bool
Returns: bool

Render.SsrrEnabledLocalDefault

Full Usage: Render.SsrrEnabledLocalDefault

Returns: bool
Returns: bool

Render.SsrrIntensityDefault

Full Usage: Render.SsrrIntensityDefault

Returns: float32
Returns: float32

Render.SsrrRayThicknessDefault

Full Usage: Render.SsrrRayThicknessDefault

Returns: float32
Returns: float32

Render.SsrrRefinementsMaxDefault

Full Usage: Render.SsrrRefinementsMaxDefault

Returns: int
Returns: int

Render.SssEnabledGlobalDefault

Full Usage: Render.SssEnabledGlobalDefault

Returns: bool
Returns: bool

Render.SssEnabledLocalDefault

Full Usage: Render.SssEnabledLocalDefault

Returns: bool
Returns: bool

Render.SsvfAsymmetryDefault

Full Usage: Render.SsvfAsymmetryDefault

Returns: float32
Returns: float32

Render.SsvfEnabledGlobalDefault

Full Usage: Render.SsvfEnabledGlobalDefault

Returns: bool
Returns: bool

Render.SsvfEnabledLocalDefault

Full Usage: Render.SsvfEnabledLocalDefault

Returns: bool
Returns: bool

Render.SsvfIntensityDefault

Full Usage: Render.SsvfIntensityDefault

Returns: float32
Returns: float32

Render.SsvfStepsDefault

Full Usage: Render.SsvfStepsDefault

Returns: int
Returns: int

Render.StaticModelMessagesPrealloc

Full Usage: Render.StaticModelMessagesPrealloc

Returns: int
Returns: int

Render.StaticModelSurfaceMessagesPrealloc

Full Usage: Render.StaticModelSurfaceMessagesPrealloc

Returns: int
Returns: int

Render.TerrainLayersMax

Full Usage: Render.TerrainLayersMax

Returns: int
Returns: int

Render.TextureAnisotropyMax

Full Usage: Render.TextureAnisotropyMax

Returns: float32
Returns: float32

Render.TextureMinimalMipmapIndex

Full Usage: Render.TextureMinimalMipmapIndex

Returns: int
Returns: int

Render.TexturePriorityDefault

Full Usage: Render.TexturePriorityDefault

Returns: float32
Returns: float32

Render.ToneMapOffsetDefault

Full Usage: Render.ToneMapOffsetDefault

Returns: Vector3
Returns: Vector3

Render.ToneMapPowerDefault

Full Usage: Render.ToneMapPowerDefault

Returns: Vector3
Returns: Vector3

Render.ToneMapSaturationDefault

Full Usage: Render.ToneMapSaturationDefault

Returns: float32
Returns: float32

Render.ToneMapSlopeDefault

Full Usage: Render.ToneMapSlopeDefault

Returns: Vector3
Returns: Vector3

Render.ToneMapTypeDefault

Full Usage: Render.ToneMapTypeDefault

Returns: ToneMapType
Returns: ToneMapType

Render.ToneMapWhitePointDefault

Full Usage: Render.ToneMapWhitePointDefault

Returns: float32
Returns: float32

Render.TwoSidedName

Full Usage: Render.TwoSidedName

Returns: string
Returns: string

Render.ViewportClearColor

Full Usage: Render.ViewportClearColor

Returns: Color
Returns: Color

Render.Vsync

Full Usage: Render.Vsync

Returns: bool
Returns: bool

Render.WindowClearColor

Full Usage: Render.WindowClearColor

Returns: Color
Returns: Color

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