BodyJoint Type
A joint on physics bodies. Because physics joints don't generalize well across 2D and 3D - or even across different 3D physics engines, we're currently only providing joint creation via the user-defined cases.
Union cases
| Union case | Description |
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Full Usage:
EmptyJoint
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Instance members
| Instance member | Description |
Full Usage:
this.IsAetherBodyJoint
Returns: bool
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Full Usage:
this.IsBox2dNetBodyJoint
Returns: bool
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Full Usage:
this.IsEmptyJoint
Returns: bool
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Full Usage:
this.IsJoltBodyJoint
Returns: bool
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