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BodyJoint Type

A joint on physics bodies. Because physics joints don't generalize well across 2D and 3D - or even across different 3D physics engines, we're currently only providing joint creation via the user-defined cases.

Union cases

Union case Description

EmptyJoint

Full Usage: EmptyJoint

OneBodyJoint2d OneBodyJoint2d

Full Usage: OneBodyJoint2d OneBodyJoint2d

Parameters:
Item : OneBodyJoint2d

OneBodyJoint3d OneBodyJoint3d

Full Usage: OneBodyJoint3d OneBodyJoint3d

Parameters:
Item : OneBodyJoint3d

TwoBodyJoint2d TwoBodyJoint2d

Full Usage: TwoBodyJoint2d TwoBodyJoint2d

Parameters:
Item : TwoBodyJoint2d

TwoBodyJoint3d TwoBodyJoint3d

Full Usage: TwoBodyJoint3d TwoBodyJoint3d

Parameters:
Item : TwoBodyJoint3d

Instance members

Instance member Description

this.IsEmptyJoint

Full Usage: this.IsEmptyJoint

Returns: bool
Returns: bool

this.IsOneBodyJoint2d

Full Usage: this.IsOneBodyJoint2d

Returns: bool
Returns: bool

this.IsOneBodyJoint3d

Full Usage: this.IsOneBodyJoint3d

Returns: bool
Returns: bool

this.IsTwoBodyJoint2d

Full Usage: this.IsTwoBodyJoint2d

Returns: bool
Returns: bool

this.IsTwoBodyJoint3d

Full Usage: this.IsTwoBodyJoint3d

Returns: bool
Returns: bool

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