BodyJoint Type
A joint on physics bodies. Because physics joints don't generalize well across 2D and 3D - or even across different 3D physics engines, we're currently only providing joint creation via the user-defined cases.
Union cases
Union case | Description |
Full Usage:
EmptyJoint
|
|
|
|
|
|
|
|
|
|
Instance members
Instance member | Description |
Full Usage:
this.IsEmptyJoint
Returns: bool
|
|
Full Usage:
this.IsOneBodyJoint2d
Returns: bool
|
|
Full Usage:
this.IsOneBodyJoint3d
Returns: bool
|
|
Full Usage:
this.IsTwoBodyJoint2d
Returns: bool
|
|
Full Usage:
this.IsTwoBodyJoint3d
Returns: bool
|
|